See also: Category:1st-Level Divine Spell.
Burdened Steps
1st Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Illusion
|
Casting Time | Standard Action (3 AP) |
Range | 20 meters |
Component(s) | V, S |
Duration | Concentration, 1 minute |
The target must succeed with a Fortitude save, or become Slowed and only able to use Walk as a movement action, for the duration.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may target 1 additional creature, for each slot level above 1st.
In addition, the range is increased by 5 meters, for every second slot level above 1st.
Spell Level | Targets | Range |
---|---|---|
1st (Base) | 1 | 20 meters |
2nd | 2 | 20 meters |
3rd | 3 | 25 meters |
4th | 4 | 25 meters |
5th | 5 | 30 meters |
6th | 6 | 30 meters |
7th | 7 | 35 meters |
8th | 8 | 35 meters |
9th | 9 | 40 meters |
Burning Fan
1st Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Fire
|
Casting Time | Standard Action (3 AP) |
Range | Self |
Area | Cone, 5 meter |
Component(s) | V, S |
Duration | Instantaneous |
Creatures within the area must succeed with a Reflex contest or suffer 3d6 heat damage, or half on a success.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, the damage is increased by 1d6, for each slot level above 1st.
Spell level | Damage |
---|---|
1st (Base) | 3d6 |
2nd | 4d6 |
3rd | 5d6 |
4th | 6d6 |
5th | 7d6 |
6th | 8d6 |
7th | 9d6 |
8th | 10d6 |
9th | 11d6 |
Chaos Bolt
1st Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Chaos
|
Casting Time | Standard Action (3 AP) |
Range | 40 meter |
Component(s) | V, S |
Duration | Instantaneous |
You hurl an undulating, warbling mass of chaotic energy at one creature in range.
- You make a ranged spell attack against the target. On a hit, the target suffer
2d10
damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below.
d10 | Damage Type | |
---|---|---|
1 | Acid | |
2 | Cold | |
3 | Electrical | |
4 | Heat | |
5 | Necrotic | |
6 | Poison | |
7 | Psychic | |
8 | Sonic | |
9 | Spiritual | |
10 | Source |
If you roll the same number on both d10s, the chaotic energy leaps from the target to a different creature of your choice within 10 meters of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.
A creature can be targeted only once by each casting of this spell.
Power Increase
When you cast this spell at a higher level, You roll an additional d10
, for each spell level above 1st. Counting doubles as usual.
If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 10 meters are also affected.
Hail of Blades
1st Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Metal
|
Casting Time | Standard Action (3 AP) |
Range | 20 meter |
Area | Cylinder, 2 meter radius, 14 meter high |
Component(s) | V, S, M |
Duration | Instantaneous |
Choose an area within range. Each creature within that area must succeed with a Reflex contest, or suffer 3d6 slashing damage.
Power Increase:
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d6 for each slot level above 1st.
Spell level | Damage |
---|---|
1st (Base) | 3d6 |
2nd | 5d6 |
3rd | 7d6 |
4th | 9d6 |
5th | 11d6 |
6th | 13d6 |
7th | 15d6 |
8th | 17d6 |
9th | 19d6 |
No Rest For The Wicked
1st Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Mind
|
Casting Time | Reaction |
Range | Self |
Component(s) | V, S |
Duration | Instantaneous |
As a reaction to being Charmed, Frightened, Incapacitated, or being put in an unconscious state by magical means by another creature, you immediately end the mentioned conditions, Dash towards that creature and becoming inflicted with Madness.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, X for each slot level above 3rd.
Reconstruct Body
1st Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Body
|
Casting Time | Standard Action (3 AP) |
Range | Touch |
Component(s) | V, S, M |
Duration | Instantaneous |
You touch a creature's body, twisting it painfully and dealing 5d4 necrotic damage, or half if they succeed with a Fortitude check.
While casting this spell you may choose to restore 5d4 hit points to a creature by twisting the body with a restoring intent.
When suffering damage from this spell your next Fortitude check within 1 minute has advantage, and if used with a restoring intent, falling below 0 hit points does not impose an immediate Exhaustion.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, hit points suffered and gained are increased by 2d4 for each slot level above 1st.
Sight Beam
1st Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Knowledge
|
Casting Time | Standard Action (3 AP) |
Range | 20 meter |
Area | 5 meter |
Component(s) | S |
Duration | Instantaneous |
- You fire a sight beam in a straight line, bouncing on walls and roofs up to 3 times, passing through menial objects such as chairs, tables and boxes. You gain a snapshot of the area, as if your eyes travelled along the line.
- Contents of enclosed objects, such as boxes and chests, are not revealed.
- The beam cannot pass through doors.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, the beam bounces 1 additional time, and the area increase by 1 meter (up to 10 meters) for each spell slot level above 1st.
Spell level | Bounces | Area |
---|---|---|
1st(base) | 3 times | 5 meter |
2nd | 4 times | 6 meter |
3rd | 5 times | 7 meter |
4rd | 6 times | 8 meter |
5th | 7 times | 9 meter |
6th | 8 times | 10 meter |
7th | 9 times | ↑ |
8th | 10 times | ↑ |
9th | 11 times | ↑ |
Spike Floor
1st Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Metal
|
Casting Time | Standard Action (3 AP) |
Range | 20 meter |
Area | 10 meter radius |
Component(s) | V, S |
Duration | Concentration, up to 1 hour |
You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are Difficult Terrain and deal 1d4 piercing damage to any creature that enters or ends their turn within the area.
Power Increase:
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.
True Strike
1st Level | |
Theme(s) | Arcane Divine Primal
|
Domain(s) |
Knowledge
|
Casting Time | Standard Action (3 AP) |
Range | 20 meters |
Component(s) | S |
Duration | Concentration, 1 minute |
You bolster the target creatures senses. The targets next d4 attacks ignore disadvantage, deal double damage towards temporary hit points, and the physical damage type is the most beneficial for the attacker, regardless of which attack was used.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, the number of targets this spell may affect is increased by 1, for each slot level above 1st.
Level | No. Targets |
---|---|
1st | 1 |
2nd | 2 |
3rd | 3 |
4th | 4 |
5th | 5 |
6th | 6 |
7th | 7 |
8th | 8 |
9th | 9 |