See also: Category:2nd-Level Divine Spell.
Collapsing Mind
2nd Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Mind Illusion
|
Casting Time | Standard Action (3 AP) |
Range | 10 meters |
Component(s) | V, S, M |
Duration | Concentration, 1 minute |
"Every mistake is punished."
- For the duration, the target creature must succeed with a Will save, or become afflicted by this spell. When the target creature fails an ability check or attack, they suffer 2d4 psychic damage.
- The target creature may perform a Will save at the start of their turn, forgoing the first turn afflicted by this effect.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd.
In addition, the creature's ability checks are reduced by -1, for every second slot level above 2nd.
Spell Level |
Damage | Ability Check |
---|---|---|
2nd (Base) |
2d4 | 0 |
3rd | 3d4 | 0 |
4rd | 4d4 | -1 |
5th | 5d4 | -1 |
6th | 6d4 | -2 |
7th | 7d4 | -2 |
8th | 8d4 | -3 |
9th | 9d4 | -3 |
Indemnify
2nd Level | |
Theme(s) | Divine
|
Domain(s) |
Order
|
Casting Time | Reaction |
Range | 20 meters |
Component(s) | V, S |
Duration | 1 minute |
- As a reaction, when a creature within range suffers damage from an attack or spell, for the duration, the creature immediately gain temporary hit points equal to 4d4, this cannot exceed their maximum hit points.
- If the creature has 0 hit points, they gain 1 hit point.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points increases by an additional 2d4 for each slot level above 2nd.
Spell Level |
Temporary Hit Points |
---|---|
2nd (base) |
4d4 |
3rd | 6d4 |
4th | 8d4 |
5th | 10d4 |
6th | 12d4 |
7th | 14d4 |
8th | 16d4 |
9th | 18d4 |
Obfuscate
2nd Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Dark
|
Casting Time | 1 action |
Range | 20 meters |
Area | 5 meter sphere |
Component(s) | V, S |
Duration | Concentration, 10 minutes |
"Banish all light and darkness will reign."
- Within range, you cover the area with a pitch black sphere. Within the area, there is complete darkness, all non-magical light sources are extinguished and magical sources that are of lower level are reduced to 1 meter of dim light, until they leave the sphere's influence.
Power Increase
When you cast this spell at level 3 or higher, the area is increased by 5 meters, for each spell level above 2.
Spell Level |
Area |
---|---|
2nd | 5 meters |
3rd | 10 meters |
4th | 15 meters |
5th | 20 meters |
6th | 25 meters |
7th | 30 meters |
8th | 35 meters |
9th | 40 meters |
Psychic Ripple
2nd Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Mind
|
Casting Time | Standard Action (3 AP) |
Range | 20 meters |
Area | 5 meter radius |
Component(s) | V, S, M |
Duration | 1 minute |
- A target creature wihtin range must succeed with a Sanity check or suffer 1d4 psychic damage for each creature within the area around the target creature.
- In addition, if the saving throw failed, creatures within the area of the target creature also suffer from this spell and must also succeed with above save and its consequence. If a creature is allied to you and suffer from this spell, they forgo the Sanity check and, for the duration, gain temporary hit points against psychic damage equal to the damage that would have been caused.
- This spell will not spread further than the initial target creature's area.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd.
Spell level | Damage Per Nearby Creature |
---|---|
2nd (Base) | 1d4 |
3rd | 2d4 |
4rd | 3d4 |
5th | 4d4 |
6th | 5d4 |
7th | 6d4 |
8th | 7d4 |
9th | 8d4 |
Stygian Embrace
2nd Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Occult
|
Casting Time | Standard Action (3 AP) |
Range | 20 meter |
Component(s) | V, S |
Duration | 1 minute |
"A painful price is paid beforhand."
- You deal 1d4 necrotic damage to yourself to ward a creature within range from the next harmful effect. The warded creature has advantage on their next contest check. If a contest check is successful but still causes harm, the creature does not suffer that damage, nor any afflictions.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, you may affect 1 additional creature within range but increase the damage to yourself by 1d4 for each slot level above 2nd.
When you reach 6th level, this spell may be used as a reaction before a contest check, but the damage suffered to yourself is increased to 1d8 for each target.
Spell Level | No. Targets |
Self-harm | Cast as Reaction |
Reaction Self-harm |
---|---|---|---|---|
2 | 1 | 1d4 | ||
3 | 2 | 2d4 | ||
4 | 3 | 3d4 | ||
5 | 4 | 4d4 | ||
6 | 5 | 5d4 | Yes | 5d8 |
7 | 6 | 6d4 | Yes | 6d8 |
8 | 7 | 7d4 | Yes | 7d8 |
9 | 8 | 8d4 | Yes | 8d8 |