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Spell/List/Divine/2

From Kronopolis and the Flat Plane
2 → Cantrip | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th

See also: Category:2nd-Level Divine Spell.


Collapsing Mind

Collapsing Mind

2nd Level
Theme(s)
Divine
Occult
Domain(s)
Mind
Illusion
Casting Time Standard Action (3 AP)
Range 10 meters
Component(s) V, S, M
Duration Concentration, 1 minute

"Every mistake is punished."

  • For the duration, the target creature must succeed with a Will save, or become afflicted by this spell. When the target creature fails an ability check or attack, they suffer 2d4 psychic damage.
    • The target creature may perform a Will save at the start of their turn, forgoing the first turn afflicted by this effect.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd.

In addition, the creature's ability checks are reduced by -1, for every second slot level above 2nd.

Spell
Level
Damage Ability
Check
2nd
(Base)
2d4 0
3rd 3d4 0
4rd 4d4 -1
5th 5d4 -1
6th 6d4 -2
7th 7d4 -2
8th 8d4 -3
9th 9d4 -3



Indemnify

Indemnify

2nd Level
Theme(s)
Divine
Domain(s)
Order
Casting Time Reaction
Range 20 meters
Component(s) V, S
Duration 1 minute

  • As a reaction, when a creature within range suffers damage from an attack or spell, for the duration, the creature immediately gain temporary hit points equal to 4d4, this cannot exceed their maximum hit points.
  • If the creature has 0 hit points, they gain 1 hit point.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points increases by an additional 2d4 for each slot level above 2nd.

Spell
Level
Temporary
Hit Points
2nd
(base)
4d4
3rd 6d4
4th 8d4
5th 10d4
6th 12d4
7th 14d4
8th 16d4
9th 18d4

Obfuscate

Obfuscate

2nd Level
Theme(s)
Arcane
Divine
Domain(s)
Dark
Casting Time 1 action
Range 20 meters
Area 5 meter sphere
Component(s) V, S
Duration Concentration, 10 minutes

"Banish all light and darkness will reign."

  • Within range, you cover the area with a pitch black sphere. Within the area, there is complete darkness, all non-magical light sources are extinguished and magical sources that are of lower level are reduced to 1 meter of dim light, until they leave the sphere's influence.

Power Increase
When you cast this spell at level 3 or higher, the area is increased by 5 meters, for each spell level above 2.

Spell
Level
Area
2nd 5 meters
3rd 10 meters
4th 15 meters
5th 20 meters
6th 25 meters
7th 30 meters
8th 35 meters
9th 40 meters

Psychic Ripple

Psychic Ripple

2nd Level
Theme(s)
Divine
Occult
Domain(s)
Mind
Casting Time Standard Action (3 AP)
Range 20 meters
Area 5 meter radius
Component(s) V, S, M
Duration 1 minute

  • A target creature wihtin range must succeed with a Sanity check or suffer 1d4 psychic damage for each creature within the area around the target creature.
  • In addition, if the saving throw failed, creatures within the area of the target creature also suffer from this spell and must also succeed with above save and its consequence. If a creature is allied to you and suffer from this spell, they forgo the Sanity check and, for the duration, gain temporary hit points against psychic damage equal to the damage that would have been caused.
    • This spell will not spread further than the initial target creature's area.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd.

Spell level Damage Per
Nearby Creature
2nd (Base) 1d4
3rd 2d4
4rd 3d4
5th 4d4
6th 5d4
7th 6d4
8th 7d4
9th 8d4



Stygian Embrace

Stygian Embrace

2nd Level
Theme(s)
Divine
Occult
Domain(s)
Occult
Casting Time Standard Action (3 AP)
Range 20 meter
Component(s) V, S
Duration 1 minute

"A painful price is paid beforhand."

  • You deal 1d4 necrotic damage to yourself to ward a creature within range from the next harmful effect. The warded creature has advantage on their next contest check. If a contest check is successful but still causes harm, the creature does not suffer that damage, nor any afflictions.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, you may affect 1 additional creature within range but increase the damage to yourself by 1d4 for each slot level above 2nd.

When you reach 6th level, this spell may be used as a reaction before a contest check, but the damage suffered to yourself is increased to 1d8 for each target.

Spell Level No.
Targets
Self-harm Cast as
Reaction
Reaction
Self-harm
2 1 1d4
3 2 2d4
4 3 3d4
5 4 4d4
6 5 5d4 Yes 5d8
7 6 6d4 Yes 6d8
8 7 7d4 Yes 7d8
9 8 8d4 Yes 8d8