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Spell/List/Divine/3

From Kronopolis and the Flat Plane
3 → Cantrip | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th

See also: Category:3rd-Level Divine Spell.


Divine Ray

Divine Ray

3rd Level
Theme(s)
Divine
Domain(s)
Light
Casting Time Standard Action (3 AP)
Range Self
Area 30-foot line
Component(s) V, S
Duration Concentration, 1 minute

"You channel a ray of divine energy."

  • For the duration, all creatures inside the area must immediately overcome the spellcast with their Dex AL or suffer 3d6 Source damage. When a creature enters or end their turn inside the area, they must also overcome the spellcast.
    • You may as a bonus action choose a new area, creatures between the old and new area count as entering the area.
    • While your concentration hold, you are slowed and cannot cast any other spells.

Power Increase
When you cast this spell using a spell slot of 4th level or higher, the ray deals an additional 1d6 Source damage for each slot level above 3rd.


Together We Suffer

Together We Suffer

3rd Level
Theme(s)
Divine
Domain(s)
Life
Casting Time Standard Action (3 AP)
Range Touch
Component(s) V, S
Duration 1 day

You touch a creature and share the burden. For the duration, you and the target creature combine their Exhaustions and share them equally between each other.

When a new Exhaustion is suffered, you may as a reaction, or a quick action, immediately redistributed to balance the number of Exhaustions between each other. When the spell ends, all Exhaustions are returned as they were before the spell was cast, but also those suffered during the spells duration–which may result in death.

You may only share burden of one creature at a time. You cannot end the effect early and it will persist, even through your or the targets death. The effects duration can be extended by casting this spell again on the same target.

Power Increase
When you cast this spell using a spell slot of 4th level or higher, you may ignore 1 Exhaustion after redistribution for each slot level above 3rd.