| 1st Level | |
| Theme(s) | Arcane Divine
|
| Domain(s) |
Chaos
|
| Casting Time | Standard Action (3 AP) |
| Range | 40 meter |
| Component(s) | V, S |
| Duration | Instantaneous |
You hurl an undulating, warbling mass of chaotic energy at one creature in range.
- You make a ranged spell attack against the target. On a hit, the target suffer 2d10 damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below.
| d10 | Damage Type | |
|---|---|---|
| 1 | Acid | |
| 2 | Cold | |
| 3 | Electrical | |
| 4 | Heat | |
| 5 | Necrotic | |
| 6 | Poison | |
| 7 | Psychic | |
| 8 | Sonic | |
| 9 | Spiritual | |
| 10 | Source |
If you roll the same number on both d10s, the chaotic energy leaps from the target to a different creature of your choice within 10 meters of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.
A creature can be targeted only once by each casting of this spell.
Power Increase
When you cast this spell at a higher level, You roll an additional d10, for each spell level above 1st. Counting doubles as usual.
If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 10 meters are also affected.
Dr GM pls: balans?