Theme/Martial

From Kronopolis and the Flat Plane
Revision as of 15:02, 31 March 2023 by Wioum (talk | contribs)
Level Half Theme
Features
Full Theme
Features
1st Armor Feat Armor Feat
Armor Feat Armor Feat
Weapon Feat Tough Feat
Weapon Feat Weapon Feat
Prof. Martial Proficiencies Martial Proficiencies
2nd Feat Feat
3rd Fighting Style Martial Feat
4th Feat Feat
5th Improved Combat Action Martial Feat
6th Feat Feat
7th Martial Feat Martial Proficiencies
8th Feat Feat
9th Martial Feat Fighting Style
10th Feat Feat
11th Martial Feat Improved Combat Action (II)
12th Feat Feat
13th Martial Proficiencies Martial Feat
14th Feat Feat
15th Fighting Style Martial Feat
16th Feat Feat
17th Martial Feat Improved Combat Action (III)
18th Feat Feat
19th Martial Feat Martial Proficiencies
20th Feat Feat

The Martial Theme represents the mastery of physical and martial prowess. Those with this theme put hours upon hours of time on honing their reflexes, weapon proficiencies, maneuvers and martial cunning.

A martial character is a foe to be reckoned with, especially in long drawn battles. Their resources rarely drain as fast as a caster, and usually end in death before they're completely out of stamina. Their biggest drawback however lies in the ordinary, which is what they mostly are.

They are extraordinarily ordinary, which means they won't resurrect anyone, fly through the skies by will or call upon spirits, gods or eldritch powers to strike down their enemies.

Armor Feat

Choose one Armor Feat of your choice, as long as you have the prerequisites.

Improved Combat Action

You gain Improved Combat Action from the Martial Feat list. As an exception, the Full Martial theme may gain the feature up to 3 times.


Improved Combat Action

Prerequisite: Fighting Style (Feat), 5th level


  • Your combat action costs 2 AP instead of 3, i.e it now costs a Minor Action.

Fighting Style

You gain Fighting Style from the Martial Feat list.

  • You gain the benefits of a Fighting Style of your choice.
  • When you have more than one Fighting Style, you can change which one is active between them with a Bonus Action.

Martial Feat

Choose one feat of your choice from the Martial Feat list, as long as you have the prerequisites.

Martial Proficiencies

Choose two proficiencies of your choice from the following list:

Tools
Beautician's Supplies Carpenter's Tools Cobbler's Tools
Cook's Utensils Leatherworker's Tools Mason's Tools
Sewing & Weaver's Tools Smith's Tools Tattooist's Tools
Tinker's Tools Thieves' Tools Woodcarver's Tools
Skills
Acrobatics Animal Handling Athletics
Brawn Coercion Deception
Economics Engineering Geography
History Insight Investigation
Medicine Nature Sleight of Hand
Society Stealth Warfare
Others
Air Vehicles Land Vehicles Water Vehicles
Siege Engines

Tough Feat

You gain Tough I from the Constitution Ability Feat list.

Tough I

Hearty and healthy, you gain the following benefits:

  • Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.

Weapon Feat

Choose one Weapon Feat of your choice, as long as you have the prerequisites.