Feat/List/Weapon

From Kronopolis and the Flat Plane
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Arbalist

→ Arbalist
Prerequisite: Proficiency with loaded weapons like crossbows


You are an expert at using loaded weapons.

  • You can add half your proficiency bonus to damage rolls made with loaded weapons.
  • You have learned how to use the terrain to your advantage and can use cover more effectively. Your loaded weapon attacks ignore half cover and reduce three-quarters cover to half cover.

Bonus: If you have the Sharpshooter Martial feat.

  • Your ranged weapon attacks ignore three-quarters cover.

Archer

→ Archer
Prerequisite: Proficiency with drawn weapons


You are an expert archer and are skilled at using ranged weapons.

You have learned how to use the wind and your own movements to your advantage and can make more accurate shots.

  • When you take the attack action on your turn, you can choose to use a bonus action to gain advantage on the attack. Additionally if the attack hits, it deals an additional weapon die in damage and its critical hit range is increased by one.

Axemaster

→ Axemaster
Prerequisite: Proficiency with one or more axe melee weapons


You have mastered the art of using heavy axes and other similar weapons and are able to wield them with great strength and precision.

  • You can add half your proficiency bonus to damage rolls made with axes or other similar weapons.
  • You have learned how to use your weapon to shatter shields and deflect blows. When you hit a creature with an axe or other similar weapon, you can choose to ignore any shields the creature is using and deal an extra 1d6 damage.
  • When you take the Attack action on your turn, you can choose to make one extra attack with an axe or other similar weapon as a bonus action.

Blademaster

→ Blademaster
Prerequisite: Proficiency with one or more bladed melee weapons


You have mastered the art of swordfighting and are able to wield your blade with incredible precision and speed.

  • You can add half your proficiency bonus to damage rolls made with swords or other bladed weapons.
  • You have learned how to use your blade to deflect attacks. When a creature hits you with a melee attack, you can use your reaction to make an attack roll with a sword or other bladed weapon. If your attack roll is higher than the attack roll of the creature that hit you, you deflect the attack and you takes no damage.

Bludgeoner

→ Bludgeoner
Prerequisite: Proficiency with one or more bludgeoning melee weapons


You have mastered the art of using bludgeoning weapons to deliver powerful, crushing blows. You gain the following benefits:

  • You can add half your proficiency bonus to damage rolls made with bludgeoning weapons.
  • You have learned how to use your weapon to push, knock and displace opponents. When you hit a creature with a bludgeoning weapon, you can choose to add the effects of a pushing or trip attack maneuver, without making any extra attack during the maneuver.

Polearm Master

→ Polearm Master
Prerequisite: Proficiency with spears or other polearms


You have mastered the use of polearms and are able to wield them with stability and strength.

  • You can add half your proficiency bonus to damage rolls made with polearms.
  • You have learned how to use your weapon to control the battlefield and keep your enemies at bay. When you hit a creature with a polearm, you can use your bonus action to shove the creature back 5 feet. You also have advantage on checks made to shove a creature with a polearm.
  • You also have advantage on checks made to shove or knock a creature prone with a polearm.

Spearmaster

→ Spearmaster
Prerequisite: Proficiency with spears or other pointed weaponry


You have mastered the art of using spears and are able to wield them with great precision and skill.

  • You can add half your proficiency bonus to damage rolls made with spears or other pointed weaponry.
  • You have learned how to use your weapon to control the battlefield and keep your enemies at bay. When you take the Attack action on your turn, you can choose to make one extra attack with a spear as a bonus action against a different target.
  • While you are wielding a spear, you may enter Vigilance maneuver as a reaction.

Weapon Master

→ Weapon Master
Prerequisite: Weapon Mastery V


You have practiced extensively with a variety of weapons, gaining the following benefits:

  • You gain proficiency with all exotic weapon categories.

Weapon Mastery I

→ Weapon Mastery I

You have practiced extensively with a variety of weapons, gaining the following benefits:

  • You gain proficiency with four simple weapon categories of your choice.

Weapon Mastery II

→ Weapon Mastery II
Prerequisite: Weapon Mastery I


You have practiced extensively with a variety of weapons, gaining the following benefits:

  • You gain proficiency with all simple weapon categories.

Weapon Mastery III

→ Weapon Mastery III
Prerequisite: Weapon Mastery II


You have practiced extensively with a variety of weapons, gaining the following benefits:

  • You gain proficiency with four martial weapon categories of your choice.

Weapon Mastery IV

→ Weapon Mastery IV
Prerequisite: Weapon Mastery III


You have practiced extensively with a variety of weapons, gaining the following benefits:

  • You gain proficiency with all martial weapon categories.

Weapon Mastery V

→ Weapon Mastery V
Prerequisite: Weapon Mastery IV


You have practiced extensively with a variety of weapons, gaining the following benefits:

  • You gain proficiency with four exotic weapon categories of your choice.