Level | Half Theme | Full Theme | |
---|---|---|---|
1st | Armor Feat | Armor Feat | |
Armor Feat | Armor Feat | ||
Weapon Feat | Tough Feat | ||
Weapon Feat | Weapon Feat | ||
Prof. | Martial Proficiencies | Martial Proficiencies | |
2nd | Feat | Feat | |
3rd | Fighting Style | Martial Feat | |
4th | Feat | Feat | |
5th | Improved Combat Action | Martial Feat | |
6th | Feat | Feat | |
7th | Martial Feat | Martial Proficiencies | |
8th | Feat | Feat | |
9th | Martial Feat | Fighting Style | |
10th | Feat | Feat | |
11th | Martial Feat | Improved Combat Action II | |
12th | Feat | Feat | |
13th | Martial Proficiencies | Martial Feat | |
14th | Feat | Feat | |
15th | Fighting Style | Martial Feat | |
16th | Feat | Feat | |
17th | Martial Feat | Improved Combat Action III | |
18th | Feat | Feat | |
19th | Martial Feat | Martial Proficiencies | |
20th | Feat | Feat |
The Martial Theme represents the mastery of physical and martial prowess. Those with this theme put hours upon hours of time on honing their reflexes, weapon proficiencies, maneuvers and martial cunning.
A martial character is a foe to be reckoned with, especially in long drawn battles. Their resources rarely drain as fast as a caster, and usually end in death before they're completely out of stamina. Their biggest drawback however lies in the ordinary, which is what they mostly are.
They are extraordinarily ordinary, which means they won't resurrect anyone, fly through the skies by will or call upon spirits, gods or eldritch powers to strike down their enemies.
Armor Feat
Choose one Armor Feat of your choice, as long as you have the prerequisites.
Improved Combat Action
You gain Improved Combat Action from the Martial Feat list.
As an exception, the Full Martial theme may gain the feature up to 3 times (I, II, III).
Prerequisite: Fighting Style, 5th level
- Your combat action costs 2 AP instead of 3, i.e it now costs a Minor Action.
Fighting Style
You gain Fighting Style from the Martial Feat list.
You learn to fight with a specific fighting style, and gain the following benefits:
- You gain the benefits of a Fighting Style of your choice.
- When you have more than one Fighting Style, you can change which one is active between them with a bonus action.
You can select this feat multiple times. You can't take a Fighting Style option more than once, even if you later get to choose again.
Weapon Size Fighting Styles
Dueling Fighter
Dueling Fighter
You specialize in fighting with One-Handed weapons and gain the following benefits while the fighting style is active:
- When you are wielding a weapon in one hand and no other weapons in the other, you can add half your proficiency bonus to damage rolls with that weapon.
- You can choose three maneuvers that you gain as weapon maneuvers when you have no other weapon in your other hand. You can change these during a long rest.
You gain the following maneuvers:
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Great Weapon Fighting
Great Weapon Fighting
You specialize in fighting with Great or Two-Handed weapons and gain the following benefits while the fighting style is active:
- Whenever you roll the highest number on a damage die for an attack you make with a great weapon, you can roll another die of the same size and add it to the total. With a martial weapon or better, you gain the effect on the two highest numbers.
- Additionally, whenever you kill an enemy with a great weapon, you may make an additional attack against another enemy within 2 meters of you and 2 meters of the target for a melee weapon, or within 1 meter of the target for a ranged weapon.
You gain the following maneuvers:
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Two-Handed Fighting
Two-Handed Fighting
You specialize in fighting with Two-Handed weapons and gain the following benefits while the fighting style is active:
- When you roll a 1 or 2 on a damage die for an attack you make with a two-handed weapon, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
You gain the following maneuvers:
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Two-Weapon Fighting
Two-Weapon Fighting
You specialize in fighting with two weapons at the same time and gain the following benefits while the fighting style is active:
- When you engage fight with, you can add your ability modifier to the damage of the second attack.
You gain the following maneuvers:
- Disarming Attack
- Distracting Strike
- Goading Attack
- Maneuvering Attack
- Precise Attack
- Tripping Attack
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Versatile Fighter
Versatile Fighter
You specialize in fighting with Versatile weapons and gain the following benefits while the fighting style is active:
- When switching from One-handed to Two-handed with a Versatile weapon, opponents contesting a maneuver with Strength (Athletics) or Dexterity (Acrobatics) have disadvantage.
When switching from Two-handed to One-handed with a Versatile weapon, opponents contesting a maneuver with Wisdom (Insight) have disadvantage.
If successful when switching, the maneuver is performed at one tier higher. If the tier is already at tier three, the performed maneuver has advantage.
You gain the following maneuvers:
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Weapon Category Fighting Styles
Axeman
Axeman
You specialize in fighting with axe weapons and gain the following benefits while the fighting style is active:
- When you succeed a Disarming Attack or Restraining Attack maneuver, you may make a free grapple action.
You gain the following maneuvers:
- Commander's Strike
- Disarming Attack
- Distracting Strike
- Goading Attack
- Maneuvering Attack
- Menacing Attack
- Power Attack
- Precise Attack
- Pushing Attack
- Tripping Attack
Melee Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Bowman
Bowman
You specialize in fighting with drawn weapons and gain the following benefits while the fighting style is active:
- Whenever you have advantage on an attack roll using a drawn weapon, you can reroll one of the dice once.
You gain the following maneuvers:
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Crusher
Crusher
You specialize in fighting with bludgeoning weapons and gain the following benefits while the fighting style is active:
- You ignore the disadvantage of using the Power Attack maneuver.
You gain the following maneuvers:
- Commander's Strike
- Distracting Strike
- Goading Attack
- Maneuvering Attack
- Menacing Attack
- Power Attack
- Pushing Attack
- Tripping Attack
Melee Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Halberdier
Halberdier
You specialize in fighting with polearm weapons and gain the following benefits while the fighting style is active:
- After performing a maneuver and when determining a contested check and if you hit, you can spend endurance points to increase your maneuver attack roll.
You gain the following maneuvers:
- Commander's Strike
- Disarming Attack
- Goading Attack
- Maneuvering Attack
- Menacing Attack
- Power Attack
- Precise Attack
- Pushing Attack
- Tripping Attack
Melee Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Marksman
Marksman
You specialize in fighting with loaded weapons and gain the following benefits while the fighting style is active:
- You halve the loading time on weapons of which you are proficient with.
You gain the following maneuvers:
- Commander's Strike
- Distracting Strike
- Goading Attack
- Maneuvering Attack
- Menacing Attack
- Precise Attack
- Tripping Attack
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Spearman
Spearman
You specialize in fighting with pointed weapons like spears, and gain the following benefits while the fighting style is active:
- The Lunging Attack maneuver do not cost a maneuver action.
You gain the following maneuvers:
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Swordsman
Swordsman
You specialize in fighting with bladed weapons and gain the following benefits while the fighting style is active:
You gain the following maneuvers:
- Commander's Strike
- Disarming Attack
- Distracting Strike
- Goading Attack
- Maneuvering Attack
- Power Attack
- Precise Attack
Melee Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Special Fighting Styles
Defense
Defense
You specialize in fighting defensively and gain the following benefits while the fighting style is active:
- You gain a
+1
bonus to base AL.
You gain the following maneuvers:
Melee Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Martial Arts
Martial Arts
EJ KLAR
You specialize in fighting with your body, both in grapples and with fists, and gain the following benefits while the fighting style is active:
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes.
- You can add your proficiency bonus to the damage of your unarmed strikes.
1 + Strength or Dexterity modifier + Proficiency bonus
- When you make unarmed strikes, you may forego
You gain the following maneuvers:
- Disarming Attack
- Distracting Strike
- Maneuvering Attack
- Precise Attack
- Pushing Attack
- Tripping Attack
Melee Combat Action Maneuvers
Ranged Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Protection
Protection
You specialize in fighting to protect your allies and gain the following benefits while the fighting style is active:
- The Avert Blow maneuver do not cost a maneuver action.
You gain the following maneuvers:
- Commander's Strike
- Disarming Attack
- Distracting Strike
- Goading Attack
- Maneuvering Attack
- Pushing Attack
- Tripping Attack
Melee Combat Action Maneuvers
Reaction Maneuvers
Quick Action Maneuvers
Superior Technique
Superior Technique
You specialize in fighting with great and varied technique and gain the following benefits while the fighting style is active:
- You gain a tier in all maneuvers.
You gain the following maneuvers: All.
Martial Feat
Choose one feat of your choice from the Martial Feat list, as long as you have the prerequisites.
Martial Proficiencies
Choose two proficiencies of your choice from the following list:
Tough Feat
You gain Tough I from the Constitution Ability Feat list.
Hearty and healthy, you gain the following benefits:
- Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.
Weapon Feat
Choose one Weapon Feat of your choice, as long as you have the prerequisites.