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Theme/Martial

From Kronopolis and the Flat Plane
Level Half Theme Full Theme
1st Armor Feat Armor Feat
Armor Feat Armor Feat
Weapon Feat Tough Feat
Weapon Feat Weapon Feat
Prof. Martial Proficiencies Martial Proficiencies
2nd Feat Feat
3rd Fighting Style Martial Feat
4th Feat Feat
5th Improved Combat Action Martial Feat
6th Feat Feat
7th Martial Feat Martial Proficiencies
8th Feat Feat
9th Martial Feat Fighting Style
10th Feat Feat
11th Martial Feat Improved Combat Action II
12th Feat Feat
13th Martial Proficiencies Martial Feat
14th Feat Feat
15th Fighting Style Martial Feat
16th Feat Feat
17th Martial Feat Improved Combat Action III
18th Feat Feat
19th Martial Feat Martial Proficiencies
20th Feat Feat

The Martial Theme represents the mastery of physical and martial prowess. Those with this theme put hours upon hours of time on honing their reflexes, weapon proficiencies, maneuvers and martial cunning.

A martial character is a foe to be reckoned with, especially in long drawn battles. Their resources rarely drain as fast as a caster, and usually end in death before they're completely out of stamina. Their biggest drawback however lies in the ordinary, which is what they mostly are.

They are extraordinarily ordinary, which means they won't resurrect anyone, fly through the skies by will or call upon spirits, gods or eldritch powers to strike down their enemies.

Armor Feat

Choose one Armor Feat of your choice, as long as you have the prerequisites.

Improved Combat Action

You gain Improved Combat Action from the Martial Feat list.

As an exception, the Full Martial theme may gain the feature up to 3 times (I, II, III).


Prerequisite: Fighting Style, 5th level


  • Your combat action costs 2 AP instead of 3, i.e it now costs a Minor Action.

Fighting Style

You gain Fighting Style from the Martial Feat list.

You learn to fight with a specific fighting style, and gain the following benefits:

You can select this feat multiple times. You can't take a Fighting Style option more than once, even if you later get to choose again.

Weapon Size Fighting Styles

Dueling Fighter

Dueling Fighter
You specialize in fighting with One-Handed weapons and gain the following benefits while the fighting style is active:

  • When you are wielding a weapon in one hand and no other weapons in the other, you can add half your proficiency bonus to damage rolls with that weapon.
  • You can choose three maneuvers that you gain as weapon maneuvers when you have no other weapon in your other hand. You can change these during a long rest.

You gain the following maneuvers:


Great Weapon Fighting

Great Weapon Fighting
You specialize in fighting with Great or Two-Handed weapons and gain the following benefits while the fighting style is active:

  • Whenever you roll the highest number on a damage die for an attack you make with a great weapon, you can roll another die of the same size and add it to the total. With a martial weapon or better, you gain the effect on the two highest numbers.
  • Additionally, whenever you kill an enemy with a great weapon, you may make an additional attack against another enemy within 2 meters of you and 2 meters of the target for a melee weapon, or within 1 meter of the target for a ranged weapon.

You gain the following maneuvers:


Two-Handed Fighting

Two-Handed Fighting
You specialize in fighting with Two-Handed weapons and gain the following benefits while the fighting style is active:

  • When you roll a 1 or 2 on a damage die for an attack you make with a two-handed weapon, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.

You gain the following maneuvers:


Two-Weapon Fighting

Two-Weapon Fighting
You specialize in fighting with two weapons at the same time and gain the following benefits while the fighting style is active:

  • When you engage fight with, you can add your ability modifier to the damage of the second attack.

You gain the following maneuvers:


Versatile Fighter

Versatile Fighter
You specialize in fighting with Versatile weapons and gain the following benefits while the fighting style is active:

  • When switching from One-handed to Two-handed with a Versatile weapon, opponents contesting a maneuver with Strength (Athletics) or Dexterity (Acrobatics) have disadvantage.
    When switching from Two-handed to One-handed with a Versatile weapon, opponents contesting a maneuver with Wisdom (Insight) have disadvantage.
    If successful when switching, the maneuver is performed at one tier higher. If the tier is already at tier three, the performed maneuver has advantage.

You gain the following maneuvers:

Combat Action Maneuvers

Melee Combat Action Maneuvers

Ranged Combat Action Maneuvers

Reaction Maneuvers

Quick Action Maneuvers


Weapon Category Fighting Styles

Axeman

Axeman
You specialize in fighting with axe weapons and gain the following benefits while the fighting style is active:

You gain the following maneuvers:


Bowman

Bowman
You specialize in fighting with drawn weapons and gain the following benefits while the fighting style is active:

  • Whenever you have advantage on an attack roll using a drawn weapon, you can reroll one of the dice once.

You gain the following maneuvers:


Crusher

Crusher
You specialize in fighting with bludgeoning weapons and gain the following benefits while the fighting style is active:

You gain the following maneuvers:


Halberdier

Halberdier
You specialize in fighting with polearm weapons and gain the following benefits while the fighting style is active:

  • After performing a maneuver and when determining a contested check and if you hit, you can spend endurance points to increase your maneuver attack roll.

You gain the following maneuvers:


Marksman

Marksman
You specialize in fighting with loaded weapons and gain the following benefits while the fighting style is active:

  • You halve the loading time on weapons of which you are proficient with.

You gain the following maneuvers:


Spearman

Spearman
You specialize in fighting with pointed weapons like spears, and gain the following benefits while the fighting style is active:

You gain the following maneuvers:

Combat Action Maneuvers

Melee Combat Action Maneuvers

Ranged Combat Action Maneuvers

Reaction Maneuvers

Quick Action Maneuvers


Swordsman

Swordsman
You specialize in fighting with bladed weapons and gain the following benefits while the fighting style is active:

You gain the following maneuvers:


Special Fighting Styles

Defense

Defense
You specialize in fighting defensively and gain the following benefits while the fighting style is active:

  • You gain a +1 bonus to base AL.

You gain the following maneuvers:


Martial Arts

Martial Arts
EJ KLAR
You specialize in fighting with your body, both in grapples and with fists, and gain the following benefits while the fighting style is active:

You gain the following maneuvers:


Protection

Protection
You specialize in fighting to protect your allies and gain the following benefits while the fighting style is active:

You gain the following maneuvers:


Superior Technique

Superior Technique
You specialize in fighting with great and varied technique and gain the following benefits while the fighting style is active:

You gain the following maneuvers: All.


Martial Feat

Choose one feat of your choice from the Martial Feat list, as long as you have the prerequisites.

Martial Proficiencies

Choose two proficiencies of your choice from the following list:

Tough Feat

You gain Tough I from the Constitution Ability Feat list.

Hearty and healthy, you gain the following benefits:

  • Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.

Weapon Feat

Choose one Weapon Feat of your choice, as long as you have the prerequisites.