Theme/Martial: Difference between revisions

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Latest revision as of 15:00, 24 April 2025

The Martial Theme represents the mastery of physical and martial prowess. Those with this theme put hours upon hours of time on honing their reflexes, weapon proficiencies, maneuvers and martial cunning.

A martial character is a foe to be reckoned with, especially in long drawn battles. Their resources rarely drain as fast as a caster, and usually end in death before they're completely out of stamina. Their biggest drawback however lies in the ordinary, which is what they mostly are.

They are extraordinarily ordinary, which means they won't resurrect anyone, fly through the skies by will or call upon spirits, gods or eldritch powers to strike down their enemies.

Armor Feat

Choose one Armor Feat of your choice, as long as you have the prerequisites.

Improved Combat Action

You gain Improved Combat Action from the Martial Feat list.

As an exception, the Full Martial theme may gain the feature up to 3 times (I, II, III).


Improved Combat Action

Prerequisite: Fighting Style (Feat), 5th level


  • Your combat action costs 2 AP instead of 3, i.e it now costs a Minor Action.

Fighting Style

You gain Fighting Style (Feat) from the Martial Feat list.

Martial Feat

Choose one feat of your choice from the Martial Feat list, as long as you have the prerequisites.

Martial Proficiencies

Choose two proficiencies of your choice from the following list:

Tough Feat

You gain Tough I from the Constitution Ability Feat list.

Tough I

Hearty and healthy, you gain the following benefits:

  • Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.

Weapon Feat

Choose one Weapon Feat of your choice, as long as you have the prerequisites.