Spell/List/Divine/2

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2 → Cantrip | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th

See also: Category:2nd-Level Divine Spell.


Indemnify

→ Indemnify

2nd Level
Theme(s)
Divine
Domain(s)
Order
Casting Time Reaction
Range 20 meters
Component(s) V, S
Duration 1 hour

When a creature suffers damage from an attack or spell it immediately gain half the damage taken as temporary hit points.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points increases by an additional 2d4 for each slot level above 2nd. The temporary hit points gained may not exceed the full damage taken.

Spell level Temporary Hit Points
2nd(base) (damage taken / 2)
3rd (damage taken / 2) + 2d4
4th (damage taken / 2) + 4d4
5th (damage taken / 2) + 6d4
6th (damage taken / 2) + 8d4
7th (damage taken / 2) + 10d4
8th (damage taken / 2) + 12d4
9th (damage taken / 2) + 14d4

Obfuscate

→ Obfuscate

2nd Level
Theme(s)
Arcane
Divine
Domain(s)
Dark
Casting Time 1 action
Range 60 range
Component(s) V, S
Duration Concentration, 10 minutes

You conjure a pitch black cube at the target location. Within the 20-foot cube, there is complete darkness, all non-magical light sources are extinguished and magical sources are reduced to 5 feet of dim light, until they leave the sphere's influence.

Power Increase
At 9th level, when you cast this spell using a spell slot of 3rd level or higher, the cube will suppresses magical light sources fully while they are inside.


Psychic Ripple

→ Psychic Ripple

2nd Level
Theme(s)
Divine
Occult
Domain(s)
Mind
Casting Time Standard Action (3 AP)
Range 20 meters
Area 10 meters
Component(s) V, S, M
Duration Instantaneous

The target creature must succeed with a Sanity save or suffer 1d4 psychic damage for each creature within the area.

In addition, if the saving throw failed, creatures within the area of the target creature also suffer from this spell and must also succeed with above save and its consequence.

This spell will not spread further than the initial target creature's area.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd.

Spell level Damage Per
Nearby Creature
2nd (Base) 1d4
3rd 2d4
4rd 3d4
5th 4d4
6th 5d4
7th 6d4
8th 7d4
9th 8d4



Stygian Embrace

→ Stygian Embrace

2nd Level
Theme(s)
Divine
Occult
Domain(s)
Occult
Casting Time Standard Action (3 AP)
Range 20 meter
Component(s) V, S
Duration 1 minute

You deal 1d4 necrotic damage to yourself to ward a creature within range from the next harmful effect. The warded creature has advantage on their next contest check. If a contest check is successful but still causes harm, the creature does not suffer that damage, nor any afflictions.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, you may affect 1 additional creature within range but increase the damage to yourself by 1d4 for each slot level above 2nd.

When you reach 9th level, this spell may be used as a reaction, but the damage suffered to yourself is increased to 1d8 for each target.