See also: Category:2nd-Level Divine Spell.
Indemnify
2nd Level | |
Theme(s) | Divine
|
Domain(s) |
Order
|
Casting Time | Reaction |
Range | 20 meters |
Component(s) | V, S |
Duration | 1 hour |
When a creature suffers damage from an attack or spell it immediately gain half the damage taken as temporary hit points.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the temporary hit points increases by an additional 2d4 for each slot level above 2nd. The temporary hit points gained may not exceed the full damage taken.
Spell level | Temporary Hit Points |
---|---|
2nd(base) | (damage taken / 2)
|
3rd | (damage taken / 2) + 2d4
|
4th | (damage taken / 2) + 4d4
|
5th | (damage taken / 2) + 6d4
|
6th | (damage taken / 2) + 8d4
|
7th | (damage taken / 2) + 10d4
|
8th | (damage taken / 2) + 12d4
|
9th | (damage taken / 2) + 14d4
|
Obfuscate
2nd Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Dark
|
Casting Time | 1 action |
Range | 60 range |
Component(s) | V, S |
Duration | Concentration, 10 minutes |
You conjure a pitch black cube at the target location. Within the 20-foot cube, there is complete darkness, all non-magical light sources are extinguished and magical sources are reduced to 5 feet of dim light, until they leave the sphere's influence.
Power Increase
At 9th level, when you cast this spell using a spell slot of 3rd level or higher, the cube will suppresses magical light sources fully while they are inside.
Psychic Ripple
2nd Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Mind
|
Casting Time | Standard Action (3 AP) |
Range | 20 meters |
Area | 10 meters |
Component(s) | V, S, M |
Duration | Instantaneous |
The target creature must succeed with a Sanity save or suffer 1d4 psychic damage for each creature within the area.
In addition, if the saving throw failed, creatures within the area of the target creature also suffer from this spell and must also succeed with above save and its consequence.
This spell will not spread further than the initial target creature's area.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d4, for each slot level above 2nd.
Spell level | Damage Per Nearby Creature |
---|---|
2nd (Base) | 1d4 |
3rd | 2d4 |
4rd | 3d4 |
5th | 4d4 |
6th | 5d4 |
7th | 6d4 |
8th | 7d4 |
9th | 8d4 |
Stygian Embrace
2nd Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Occult
|
Casting Time | Standard Action (3 AP) |
Range | 20 meter |
Component(s) | V, S |
Duration | 1 minute |
You deal 1d4 necrotic damage to yourself to ward a creature within range from the next harmful effect. The warded creature has advantage on their next contest check. If a contest check is successful but still causes harm, the creature does not suffer that damage, nor any afflictions.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, you may affect 1 additional creature within range but increase the damage to yourself by 1d4 for each slot level above 2nd.
When you reach 9th level, this spell may be used as a reaction, but the damage suffered to yourself is increased to 1d8 for each target.