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{{also|[[Spell]]}} | |||
{{#invoke:spell|list|category=1st-Level_Spell}} | |||
==Pages in category== |
Revision as of 17:59, 3 March 2023
See also: Spell.
Burdened Steps
1st Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Illusion
|
Casting Time | Standard Action (3 AP) |
Range | 20 meters |
Component(s) | V, S |
Duration | Concentration, 1 minute |
The target must succeed with a Fortitude save, or become Slowed and only able to use Walk as a movement action, for the duration.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may target 1 additional creature, for each slot level above 1st.
In addition, the range is increased by 5 meters, for every second slot level above 1st.
Spell Level | Targets | Range |
---|---|---|
1st (Base) | 1 | 20 meters |
2nd | 2 | 20 meters |
3rd | 3 | 25 meters |
4th | 4 | 25 meters |
5th | 5 | 30 meters |
6th | 6 | 30 meters |
7th | 7 | 35 meters |
8th | 8 | 35 meters |
9th | 9 | 40 meters |
Burning Fan
1st Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Fire
|
Casting Time | Standard Action (3 AP) |
Range | Self |
Area | Cone, 5 meter |
Component(s) | V, S |
Duration | Instantaneous |
Creatures within the area must succeed with a Reflex contest or suffer 3d6 heat damage, or half on a success.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, the damage is increased by 1d6, for each slot level above 1st.
Spell level | Damage |
---|---|
1st (Base) | 3d6 |
2nd | 4d6 |
3rd | 5d6 |
4th | 6d6 |
5th | 7d6 |
6th | 8d6 |
7th | 9d6 |
8th | 10d6 |
9th | 11d6 |
Chaos Bolt
1st Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Chaos
|
Casting Time | Standard Action (3 AP) |
Range | 40 meter |
Component(s) | V, S |
Duration | Instantaneous |
You hurl an undulating, warbling mass of chaotic energy at one creature in range.
- You make a ranged spell attack against the target. On a hit, the target suffer
2d10
damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below.
d10 | Damage Type | |
---|---|---|
1 | Acid | |
2 | Cold | |
3 | Electrical | |
4 | Heat | |
5 | Necrotic | |
6 | Poison | |
7 | Psychic | |
8 | Sonic | |
9 | Spiritual | |
10 | Source |
If you roll the same number on both d10s, the chaotic energy leaps from the target to a different creature of your choice within 10 meters of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.
A creature can be targeted only once by each casting of this spell.
Power Increase
When you cast this spell at a higher level, You roll an additional d10
, for each spell level above 1st. Counting doubles as usual.
If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 10 meters are also affected.
Hail of Blades
1st Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Metal
|
Casting Time | Standard Action (3 AP) |
Range | 20 meter |
Area | Cylinder, 2 meter radius, 14 meter high |
Component(s) | V, S, M |
Duration | Instantaneous |
Choose an area within range. Each creature within that area must succeed with a Reflex contest, or suffer 3d6 slashing damage.
Power Increase:
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d6 for each slot level above 1st.
Spell level | Damage |
---|---|
1st (Base) | 3d6 |
2nd | 5d6 |
3rd | 7d6 |
4th | 9d6 |
5th | 11d6 |
6th | 13d6 |
7th | 15d6 |
8th | 17d6 |
9th | 19d6 |
Lashing Creeper
1st Level | |
Theme(s) | Primal
|
Domain(s) |
Flora
|
Casting Time | 1 action |
Range | 20 meter |
Component(s) | V, S |
Duration | Concentration, 1 minute |
You call forth a creeper at a location which immediately use its Attack action. The creeper has the following properties:
- A melee attack action using your spellcasting modifier, targeting the nearest foe within 5 meters and deals 1d6 necrotic damage.
- May perform an Opportunity Attack within a 10-foot radius once every turn, on a successful hit, cause the target to become Immobilized until the start of their next turn.
- The creeper has hit points equal to
5 + your spellcasting modifier
, 10 AL and uses your Contest Scores.
For the duration, you may perform the following minor actions:
- Call forth another creeper within range which immediately use its attack action. You may have a total of
your level
in number of creepers at the same time. - Cause all your creepers to use their attack action.
You may at any time cause a creeper to withdraw and if you lose concentration, all creepers will immediately withdraw. This spell ends if you have no creepers alive.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may within 20 feet of the first creeper, call forth an additional creeper for each slot level above 2nd.
Metallic Oxidation
1st Level | |
Theme(s) | Arcane Occult
|
Domain(s) |
Metal
|
Casting Time | 1 action |
Range | 60 feet |
Component(s) | V, S |
Duration | Concentration, 1 minute |
A non-magical metallic object within range spontaniously rust. For the duration, rusted objects has reduced durability and may break on use. When a rusted armor or weapon take or deal physical damage, the creature carrying it must succeed with an acrobatics check, or the piece of equipment breaks.
If an object is exposed for the full duration, the corrosion will continue naturally, permanently reducing its durability.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may target an additional object.
Mirror Barrier
1st Level | |
Theme(s) | Arcane Occult
|
Domain(s) |
Illusion
|
Casting Time | 1 action |
Range | 20 meter |
Area | 5 meter line |
Component(s) | V, S, M |
Duration | Concentration, 1 minute |
- You create a 5 meter long barrier with one side a mirror and the other side see-through. This barrier allow projectiles to pass through on the see-through side.
- The barrier has
2d4 + 4
hit points and shatters when reaching 0 hit points or when concentration is lost. Upon shattering you direct the mirror shards in a 10 meter line and all creatures in the line must succeed with a Reflex save or suffers 6d4 cleaving damage, or half the damage on a success.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the barriers hit points are increased by 1d4 + 2
and damage by 2d4 for each spell slot level.
No Rest For The Wicked
1st Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Mind
|
Casting Time | Reaction |
Range | Self |
Component(s) | V, S |
Duration | Instantaneous |
As a reaction to being Charmed, Frightened, Incapacitated, or being put in an unconscious state by magical means by another creature, you immediately end the mentioned conditions, Dash towards that creature and becoming inflicted with Madness.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, X for each slot level above 3rd.
Reconstruct Body
1st Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Body
|
Casting Time | Standard Action (3 AP) |
Range | Touch |
Component(s) | V, S, M |
Duration | Instantaneous |
You touch a creature's body, twisting it painfully and dealing 5d4 necrotic damage, or half if they succeed with a Fortitude check.
While casting this spell you may choose to restore 5d4 hit points to a creature by twisting the body with a restoring intent.
When suffering damage from this spell your next Fortitude check within 1 minute has advantage, and if used with a restoring intent, falling below 0 hit points does not impose an immediate Exhaustion.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, hit points suffered and gained are increased by 2d4 for each slot level above 1st.
Sight Beam
1st Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Knowledge
|
Casting Time | Standard Action (3 AP) |
Range | 20 meter |
Area | 5 meter |
Component(s) | S |
Duration | Instantaneous |
- You fire a sight beam in a straight line, bouncing on walls and roofs up to 3 times, passing through menial objects such as chairs, tables and boxes. You gain a snapshot of the area, as if your eyes travelled along the line.
- Contents of enclosed objects, such as boxes and chests, are not revealed.
- The beam cannot pass through doors.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, the beam bounces 1 additional time, and the area increase by 1 meter (up to 10 meters) for each spell slot level above 1st.
Spell level | Bounces | Area |
---|---|---|
1st(base) | 3 times | 5 meter |
2nd | 4 times | 6 meter |
3rd | 5 times | 7 meter |
4rd | 6 times | 8 meter |
5th | 7 times | 9 meter |
6th | 8 times | 10 meter |
7th | 9 times | ↑ |
8th | 10 times | ↑ |
9th | 11 times | ↑ |
Spike Floor
1st Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Metal
|
Casting Time | Standard Action (3 AP) |
Range | 20 meter |
Area | 10 meter radius |
Component(s) | V, S |
Duration | Concentration, up to 1 hour |
You create a field of sharp, jagged spikes on the floor within a 20-foot radius centered on a point you choose within range. The spikes are Difficult Terrain and deal 1d4 piercing damage to any creature that enters or ends their turn within the area.
Power Increase:
When you cast this spell using a spell slot of 2nd level or higher, the damage dealt by the spikes increases by 1d4 for each slot level above 1st.
Sticky Surface
1st Level | |
Theme(s) | Arcane
|
Domain(s) |
Mud
|
Casting Time | Standard Action (3 AP) |
Range | 20 meter |
Area | Square, 5 meter |
Component(s) | V, S, M |
Duration | 1 minute |
- You throw a sphere of a sticky grease like material which splashes out in a 5 meter square at the target location. The grease covered location becomes difficult terrain.
- All creatures in the area must succeed with a Reflex save, or become covered in the sticky material, doubling the cost of movement and have disadvantage on Reflex saves, until washed off with an action.
- The increased movement cost from difficult terrain caused by this spell is omitted while covered in the sticky material.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, the squares radius is increased by 5 feet for each spell slot level.
True Strike
1st Level | |
Theme(s) | Arcane Divine Primal
|
Domain(s) |
Knowledge
|
Casting Time | Standard Action (3 AP) |
Range | 20 meters |
Component(s) | S |
Duration | Concentration, 1 minute |
You bolster the target creatures senses. The targets next d4 attacks ignore disadvantage, deal double damage towards temporary hit points, and the physical damage type is the most beneficial for the attacker, regardless of which attack was used.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, the number of targets this spell may affect is increased by 1, for each slot level above 1st.
Level | No. Targets |
---|---|
1st | 1 |
2nd | 2 |
3rd | 3 |
4th | 4 |
5th | 5 |
6th | 6 |
7th | 7 |
8th | 8 |
9th | 9 |
Vorpalize Item
1st Level | |
Theme(s) | Arcane
|
Domain(s) |
Inertia
|
Casting Time | 1 action |
Range | 20 meter |
Component(s) | S |
Duration | 1 minute |
- For the duration, the target item count as magical. When the item is used with an attack roll, you may add 2d4 to the damage roll and all damage count as cleaving.
- The added damage may only be used once.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may add the extra damage 1 additional time and the damage is increased by 1d4 for each spell slot level.
Witch Bolt
1st Level | |
Theme(s) | Occult
|
Domain(s) |
Occult
|
Casting Time | Standard Action (3 AP) |
Range | 40 meter |
Component(s) | V, S, M |
Duration | Concentration, 1 minute |
You make a spell attack against the target creature within range for 3d6 eldritch damage. On a successful hit, the target creature must succeed with a Will check or become cursed by this spell. You may once per turn use a Minor Action to deal 1d6 eldritch damage to all creatures cursed by this spell.
This spell ends if the target creature end their turn out of range.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, the immediate and Minor Action damage is increased by 1d6 for each spell slot level above 1st.
Pages in category
Pages in category "1st-Level Spell"
The following 15 pages are in this category, out of 15 total.