See also: Category:1st-Level Occult Spell.
Burdened Steps
1st Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Illusion
|
Casting Time | Standard Action (3 AP) |
Range | 20 meters |
Component(s) | V, S |
Duration | Concentration, 1 minute |
The target must succeed with a Fortitude save, or become Slowed and only able to use Walk as a movement action, for the duration.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may target 1 additional creature, for each slot level above 1st.
In addition, the range is increased by 5 meters, for every second slot level above 1st.
Spell Level | Targets | Range |
---|---|---|
1st (Base) | 1 | 20 meters |
2nd | 2 | 20 meters |
3rd | 3 | 25 meters |
4th | 4 | 25 meters |
5th | 5 | 30 meters |
6th | 6 | 30 meters |
7th | 7 | 35 meters |
8th | 8 | 35 meters |
9th | 9 | 40 meters |
Metallic Oxidation
1st Level | |
Theme(s) | Arcane Occult
|
Domain(s) |
Metal
|
Casting Time | 1 action |
Range | 60 feet |
Component(s) | V, S |
Duration | Concentration, 1 minute |
A non-magical metallic object within range spontaniously rust. For the duration, rusted objects has reduced durability and may break on use. When a rusted armor or weapon take or deal physical damage, the creature carrying it must succeed with an acrobatics check, or the piece of equipment breaks.
If an object is exposed for the full duration, the corrosion will continue naturally, permanently reducing its durability.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, you may target an additional object.
Mirror Barrier
1st Level | |
Theme(s) | Arcane Occult
|
Domain(s) |
Illusion
|
Casting Time | 1 action |
Range | 20 meter |
Area | 5 meter line |
Component(s) | V, S, M |
Duration | Concentration, 1 minute |
- You create a 5 meter long barrier with one side a mirror and the other side see-through. This barrier allow projectiles to pass through on the see-through side.
- The barrier has
2d4 + 4
hit points and shatters when reaching 0 hit points or when concentration is lost. Upon shattering you direct the mirror shards in a 10 meter line and all creatures in the line must succeed with a Reflex save or suffers 6d4 cleaving damage, or half the damage on a success.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the barriers hit points are increased by 1d4 + 2
and damage by 2d4 for each spell slot level.
No Rest For The Wicked
1st Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Mind
|
Casting Time | Reaction |
Range | Self |
Component(s) | V, S |
Duration | Instantaneous |
As a reaction to being Charmed, Frightened, Incapacitated, or being put in an unconscious state by magical means by another creature, you immediately end the mentioned conditions, Dash towards that creature and becoming inflicted with Madness.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, X for each slot level above 3rd.
Reconstruct Body
1st Level | |
Theme(s) | Divine Occult
|
Domain(s) |
Body
|
Casting Time | Standard Action (3 AP) |
Range | Touch |
Component(s) | V, S, M |
Duration | Instantaneous |
You touch a creature's body, twisting it painfully and dealing 5d4 necrotic damage, or half if they succeed with a Fortitude check.
While casting this spell you may choose to restore 5d4 hit points to a creature by twisting the body with a restoring intent.
When suffering damage from this spell your next Fortitude check within 1 minute has advantage, and if used with a restoring intent, falling below 0 hit points does not impose an immediate Exhaustion.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, hit points suffered and gained are increased by 2d4 for each slot level above 1st.
Witch Bolt
1st Level | |
Theme(s) | Occult
|
Domain(s) |
Occult
|
Casting Time | Standard Action (3 AP) |
Range | 40 meter |
Component(s) | V, S, M |
Duration | Concentration, 1 minute |
You make a spell attack against the target creature within range for 3d6 eldritch damage. On a successful hit, the target creature must succeed with a Will check or become cursed by this spell. You may once per turn use a Minor Action to deal 1d6 eldritch damage to all creatures cursed by this spell.
This spell ends if the target creature end their turn out of range.
Power Increase
When you cast this spell using a spell slot of 2nd level or higher, the immediate and Minor Action damage is increased by 1d6 for each spell slot level above 1st.