Escape Grapple (Cunning Action)

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Grapple

  • As a combat action and at least one free hand, you try to seize the target by making a grapple check, a Strength (Brawn) check contested by the target's Strength (Brawn) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you subject the target to the grappled condition.
  • You can release the target whenever you like (no action required).
  • When you grapple a creature, you may as a combat action make a grapple check to attempt a grapple action, to wrestle with it further.
    • The target of your grapple must be no more than one size larger than you, and it must be within your reach.
    • You lose the grapple if you are incapacitated.
Action Details
Bind
  • You try to bind your target’s weapon. If you succeed, your opponent may not use the bound weapon. You may end the bind at any time.
Choke
  • You attempt to choke a creature that is of a size equal to or smaller than you. If you succeed, the creature immediately begins suffocate. To maintain the choke, you must use a combat action each turn.
Crush
  • You attempt to use your brute strength to squeeze the life out of your opponent. If you succeed, the creature takes your Strength modifier as bludgeoning damage. If you have another extra free hand, you may use it to add 1d4 damage.
Lift
  • You attempt to lift up the creature. The creature's weight is doubled when calculating your carrying capacity and encumbrance, unless you use another free hand.
Meath Shield
Restrain / Wrestle
  • You try to pin a creature grappled by you. If you succeed, the creature is restrained until the grapple ends.
Throw
  • You attempt to throw a creature. If you succeed, you throw the creature up to your throwing distance, knocking the creature prone.
    • The creature's weight is doubled, when calculating your throwing distance for it, unless you are lifting the creature.

Escape Grapple