The Arcane Theme is the focus of arcane power and learning to weave its strings into magic in the world. Their time is spent either by practice or by study. An arcane character is powerful and usually insanely dangerous when prepared. However, they are limited by their physique and agility.
An unprepared arcane character can be an easy target, and should be dealt with quickly and without doubt. If the upper-hand lies in their hands, no one knows what they might have in store.
Arcane Cantrip Mastery
You gain Arcane Cantrip Mastery from the Arcane Feat list.
Arcane Cantrip Mastery
All you require is mastery of the basics, the rest is just for show.
- You learn two cantrips of your choice from the Arcane spell list.
Arcane Initiate
You gain Arcane Initiate from the Arcana Feat list.
Arcane Initiate
Prerequisite: Intelligence 13 or highter
You uncover magical abilities, and gain the following benefits:
- You learn two cantrips of your choice from the Arcane spell list. Your spellcasting ability for these spells are Intelligence.
- You gain access to the Arcane Feats. Your spellcasting ability for your Arcane Feats are Intelligence.
Arcane Proficiencies
Choose two proficiencies of your choice from the following list:
Arcane Ritual Book
You gain Arcane Ritual Book from the Arcane Feats list.
Arcane Ritual Book
Prerequisite: Intelligence 13 or higher, Arcane Ritual Casting
- When you choose this feat, you acquire a ritual book holding two arcane 1st-level spells of your choice. The spells you choose must have the ritual tag.
You don't need to have the spell prepared if you cast it as a ritual and you have the spell in your ritual book.
When you find an arcane spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your ritual book. The spell must be a ritual spell, on the arcane spell list, of a spell point cost you can cast and you need the time and skills to decipher and copy it.
- The process of copying a spell takes 2 hours and costs 50 gp per level of the spell. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
- When you copy a spell from a spell scroll, you must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
- If you copy a spell from your own ritual book you only need to spend 1 hour and 10 gp for each level of the copied spell.
If you lose your ritual book, you can transcribe the spells that you have learned or prepared into a new ritual book. If done by memory, this requires an Intelligence (Arcana) check against a DC of 10 + the transcribed spell level. On a failure, the transcribed spell is not completed correctly, which is known to you, and can't be attempted again until you have had a look at the spell in written form.
Arcane Ritual Casting
You gain Arcane Ritual Casting from the Arcane Feats list.
Arcane Ritual Casting
With deep preparation and patience, casting spells shouldn't drain you.
- You can cast Arcane spells as rituals if the spells have the ritual tag.
Arcane Spellcasting Feat
You gain an Arcane Spellcasting Feat, either Arcane Spellcasting or Arcane Power, whichever is next in the sequence.
Spellbook
You gain Spellbook from the Arcane Feats list.
Spellbook
Prerequisite: Intelligence 15 or higher, Ritual Book
You gain a spellbook containing the repository of the arcane spells you know.
- Your Ritual Book is turned into your Spellbook for purposes of containing your knowledge.
- Each time you learn a spell from an Arcane Spellcasting Feat, you can add one more Arcane spell of your choice to your spellbook.
When you find an arcane spell in written form, such as a magical spell scroll or a wizard's spellbook, you might be able to add it to your spellbook. The spell must be on the arcane spell list, of a spell point cost you can cast and you need the time and skills to decipher and copy it.
- The process of copying a spell takes 2 hours and costs 50 gp per level of the spell. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it.
- When you copy a spell from a spell scroll, you must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
- If you copy a spell from your own spellbook you only need to spend 1 hour and 10 gp for each level of the copied spell.
If you lose your spellbook, you can transcribe the spells that you have learned or prepared into a new spellbook. If done by memory, this requires an Intelligence (Arcana) check against a DL of 10 + the transcribed spell level
. On a failure, the transcribed spell is not completed correctly, which is known to you, and can't be attempted again until you have had a look at the spell in written form.
Weapon Feat
Choose one Weapon Feat of your choice, as long as you have the prerequisites.