Theme/Martial

From Kronopolis and the Flat Plane
Revision as of 16:59, 10 March 2023 by Wioum (talk | contribs)
LEVEL HALF THEME FEATURES FULL THEME FEATURES
1st Armor Feat Armor Feat
Armor Feat Armor Feat
Weapon Feat Tough Feat
Weapon Feat Weapon Feat
Prof. Martial Proficiencies Martial Proficiencies
2nd Feat Feat
3rd Fighting Style Martial Feat
4th Feat Feat
5th Extra Combat Action Martial Feat
6th Feat Feat
7th Martial Feat Martial Proficiencies
8th Feat Feat
9th Martial Feat Fighting Style
10th Feat Feat
11th Martial Feat Extra Combat Action
12th Feat Feat
13th Martial Proficiencies Martial Feat
14th Feat Feat
15th Fighting Style Martial Feat
16th Feat Feat
17th Martial Feat Extra Combat Action
18th Feat Feat
19th Martial Feat Martial Proficiencies
20th Feat Feat

The Martial Theme represents the mastery of physical and martial prowess. Those with this theme put hours upon hours of time on honing their reflexes, weapon proficiencies, maneuvers and martial cunning.

A martial character is a foe to be reckoned with, especially in long drawn battles. Their resources rarely drain as fast as a caster, and usually end in death before they're completely out of stamina. Their biggest drawback however lies in the ordinary, which is what they mostly are.

They are extraordinarily ordinary, which means they won't resurrect anyone, fly through the skies by will or call upon spirits, gods or eldritch powers to strike down their enemies.

Armor Feat

Choose one Armor Feat of your choice, as long as you have the prerequisites.

Extra Combat Action

You gain Extra Combat Action from the Martial Feat list. As an exception, the Martial theme may gain the feature up to 3 times, each time adding an additional attack.

  • You gain the ability to make an additional combat action, whenever you take a combat action.

Fighting Style

You gain Fighting Style from the Martial Feat list.

  • You gain the benefits of a Fighting Style of your choice.
  • When you have more than one Fighting Style, you can change which one is active between them with a Bonus Action.

Martial Feat

Choose one feat of your choice from the Martial Feat list, as long as you have the prerequisites.

Martial Proficiencies

Choose two proficiencies of your choice from the following list:

Other

Vehicles & Siege Engines

Tools

Beautician's supplies Carpenter’s tools Cobbler’s tools
Cook’s utensils Leatherworker’s tools Mason’s tools
Sewing & Weaver’s tools Smith’s tools Tattooist's Tools
Tinker’s tools Thieves’ Tools Woodcarver’s tools

Skills

Acrobatics Animal Handling Athletics
Brawn Coercion Deception
Economics Engineering Geography
History Insight Investigation
Medicine Nature Sleight of Hand
Society Stealth Warfare

Tough Feat

You gain Tough from the Constitution Ability Feat list.

  • Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.

Weapon Feat

Choose one Weapon Feat of your choice, as long as you have the prerequisites.