| Cantrip | |
| Casting Time | 1 action |
| Range | 10 meters |
| Component(s) | V, S |
| Duration | Instantaneous |
The target must succeed with a Fortitude save, on a fail, they suffer 1d4 bludgeoning damage and fall prone.
Power Increase
This spell's damage is increased by 1d4 when you reach 5th, 9th, 13th, and 17th level.
| Level | Damage |
|---|---|
| 1st | 1d4 |
| 5th | 2d4 |
| 9th | 3d4 |
| 13th | 4d4 |
| 17th | 5d4 |
- Your only movement option is Crawl.
- You have disadvantage on attack rolls.
- Attack rolls against you has advantage if they are made from within 2 meters of you.
- Attack rolls against you has disadvantage if they are made from further than 2 meters away from you.
Dr GM pls: tagged