| Cantrip | |
| Theme(s) | Arcane Divine Primal
|
| Domain(s) |
Earth Elementus
|
| Casting Time | Cantrip (2 AP) |
| Range | 10 meters |
| Component(s) | V, S |
| Duration | Instantaneous |
- The target must succeed with a Fortitude contest, or they suffer 1d4 bludgeoning damage and fall prone.
Power Increase
When you cast this spell at level 1 or higher, the damage is increased by 1d4, for each spell level.
| Spell Level |
Damage |
|---|---|
| 0 (Cantrip) |
1d4 |
| 1st | 2d4 |
| 2nd | 3d4 |
| 3rd | 4d4 |
| 4th | 5d4 |
| 5th | 6d4 |
| 6th | 7d4 |
| 7th | 8d4 |
| 8th | 9d4 |
| 9th | 10d4 |
- Your only movement option is Crawl.
- You have disadvantage on attack rolls.
- Attack rolls against you has advantage if they are made from within 2 meters of you.
- Attack rolls against you has disadvantage if they are made from further than 2 meters away from you.
Dr GM pls: tagged