You are protected by chilling patches.
- For the duration, you gain 5 temporary hit points and if a creature harms your temporary hit points, they suffer 5 cold damage.
- This spell ends when all temporary hit points are depleted.
Power Increase
When you cast this spell at level 2 or higher, the temporary hit points and damage are increased by 5, for each spell level.
Spell Level |
Temporary hit points & damage |
---|---|
1st | 5 |
2nd | 10 |
3rd | 15 |
4th | 20 |
5th | 25 |
6th | 30 |
7th | 35 |
8th | 40 |
9th | 45 |