The Core Rules

From Kronopolis and the Flat Plane
Revision as of 19:57, 22 September 2023 by Ssgthugin (talk | contribs)

The core rules chapters ability scores, proficiencies and ability checks, the main components of every creature. How these are used in encounters is what drives failure and success. They conceptualize both player characters and monsters in these encounters.


Basics of Play


Ability Scores





Contested Scores

Reflex
Fortitude
Sanity
Will

Proficiencies

Skills


Tools
Vehicles and Siege Engines
Air Vehicles
Land Vehicles
Water Vehicles
Siege Engines
Languages
Performances
Games

Armor
Weapons
Spellcasting
Arcane
Divine
Innate
Occult