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The Core Rules

From Kronopolis and the Flat Plane
Revision as of 16:17, 21 September 2023 by Ssgthugin (talk | contribs)

The core rules chapters ability scores, proficiencies and ability checks, the main components of every creature. How these are used in encounters is what drives failure and success. They conceptualize both player characters and monsters in these encounters.


Core Chapters

Ability Scores





Acrobatics
Alchemy
Animal Handling
Arcana
Athletics
Brawn
Coercion
Deception
Economics
Engineering
Geography
History
Insight
Investigation
Medicine
Nature
Occultism
Primal
Psionics
Religion
Society
Sleight of Hand
Stealth
Warfare


Alchemist's Supplies
Beautician's Supplies
Brewer's Supplies
Calligrapher's Supplies
Carpenter's Tools
Cartographer's Tools
Cobbler's Tools
Cook's Utensils
Engineering Kit
Glassblower's Tools
Healer's Supplies
Herbalist's Tools
Jeweler's Tools
Leatherworker's Tools
Mason's Tools
Navigator's Tools
Painter's Supplies
Potter's Tools
Sewing & Weaver's Tools
Smith's Tools
Surgeon's Kit
Tattooist's Tools
Tinker's Tools
Thieves' Tools
Woodcarver's Tools
Air Vehicles
Land Vehicles
Water Vehicles
Siege Engines
Common
Eiselar
Helian
Zhenri
Minor
Giant
Littlish

   

Racial
Draconic
Dwarvish
Elven
Kalasharr
Special
Druidic
Thieves' cant

   


Arcane
Divine
Innate
Occult