Combined display of all available logs of Kronopolis and the Flat Plane. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 13:24, 12 January 2023 Wioum talk contribs created page Dash (Created page with "#REDIRECT Dash (Jog)")
- 13:22, 12 January 2023 Wioum talk contribs created page High Pace (Created page with "<noinclude>Category:Creature ActionCategory:Creature Movement</noinclude> The creature can use its bonus action to either Dash, Run or Sprint. Restriction on this can be made, up to one of the movement actions, for example, only Dash and Run or only Dash.")
- 13:19, 12 January 2023 Wioum talk contribs created page Bursting (Created page with "<noinclude>Category:Creature ActionCategory:Creature Movement</noinclude> The creature can double its speed until the end of the turn.")
- 13:17, 12 January 2023 Wioum talk contribs created page Creature Movement (Created page with "Below are a few options one might apply to creatures as the DM see fit. They add additional traits to the creatures, allowing them an extra push when portraying possible speeds. ===Creature Movement Options=== Some creatures have incredible sprints and bursts of speed, the peregrine falcon, the cheetah, or the black marlin are a few examples. These creatures, even with the changes made with modified speed need another increase. ''Restrictions can be added to these feat...")
- 13:16, 12 January 2023 Wioum talk contribs created page Category:Action (Created page with "''See Action Point.''")
- 13:15, 12 January 2023 Wioum talk contribs created page Sprint (Created page with "When you take the Sprint action, you gain extra movement equal to three times your speed after applying any modifiers. The sprint action has the following conditions, including the ones specified in the Run action: * If you enter difficult terrain, you have to succeed on a DC 15 Dexterity saving throw, or be knocked prone and lose the rest of your movement. * Your passive perception is reduced by...")
- 13:11, 12 January 2023 Wioum talk contribs created page Run (Created page with "<noinclude>Category:ActionCategory:Movement</noinclude> When you take the Run action, you gain extra movement equal to twice your speed after applying any modifiers. The run action has the following conditions: * Can only be used if you have a set base speed for the specified terrain type. * You lose any Dexterity bonus to AC. * You can't run across difficult terrain. Running requires a DC 18 Endurance check every minute.")
- 13:08, 12 January 2023 Wioum talk contribs created page Dash (Jog) (Created page with "<noinclude>Category:ActionCategory:Movement</noinclude> When you take the Dash action, you gain extra movement equal to your speed after applying any modifiers. Dashing requires a DC 14 Endurance check every 10 minutes.")
- 13:05, 12 January 2023 Wioum talk contribs created page Movement Actions (Created page with "Creatures are not completely limited by their modified movement speed. Most creatures if they have the endurance for it can push themselves to move even faster. These actions are called movement actions and represent the ability for creatures to walk, jog, run or sprint. ''Using humans as an example, we know that for the average person, moving 60 feet in 6 seconds is about the average jogging speed. For the fastest marathon runners, they run at about 110 feet in 6 secon...")
- 12:59, 12 January 2023 Wioum talk contribs created page Category:Jumping (Created page with "''See Jumping.''")
- 12:56, 12 January 2023 Wioum talk contribs created page Vertical Jump (Created page with "<noinclude>Category:ActionCategory:Jumping</noinclude> When you make a high jump, you leap into the air a number of feet equal to 1/200th of the sum of your Strength score and your Athletics Proficiency bonus multiplied with your modified speed. Creatures with long reaching limbs, like humanoids, can extend their arms half their height above themselves during the jump. Thus, they can reach above them a distance equal to the height of the jump plus 1½ times thei...")
- 12:55, 12 January 2023 Wioum talk contribs created page Long Jump (Created page with "<noinclude>Category:ActionCategory:Jumping</noinclude> When you make a long jump, you cover a number of feet up to half your Strength score + half your Athletics Proficiency bonus. If you move at least 1/4th of your current movement speed on foot immediately before the jump, you can add 1/12th of your current movement speed to the long jump distance. Each foot you clear on the jump costs a foot of movement.")
- 12:54, 12 January 2023 Wioum talk contribs created page Quick Jumping (Created page with "In most jumps, the DM should follow the intuition of setting DCs, and put an Athletics ability check on the jump. Depending on the scenario, more often than not, should let passive scores be used for success. Such that an easy jump of DC 10, will let all average humans succeed it.")
- 12:53, 12 January 2023 Wioum talk contribs created page Jumping (Created page with "The following rules describe jumping, which can be followed strictly, however its generally recommended to instead see them as guidelines for what's possible. The reason behind this is because each time a creature jumps, the conditions is different and most often they aren't optimal. ===Quick Jumping=== In most jumps, the DM should follow the intuition of setting DCs, and put an Athletics ability check on the jump. Depending on the scenario, more often...")
- 23:41, 11 January 2023 Wioum talk contribs created page Exhaustion (Created page with "Exhaustion is a condition that beyond hit points measure a creature's life force. It is one of the two main ways to perish in combat and should be respected when it is accrued. Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to it as well. Exhaustion is measured in 10 levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's descript...")
- 23:40, 11 January 2023 Ssgthugin talk contribs created page Template:Feat Category (Created page with "<span class="mw-customtoggle-{{{Toggle}}}"><h2>{{{Name}}}</h2></span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-{{{Toggle}}}">{{{Text}}}</div>")
- 23:13, 11 January 2023 Ssgthugin talk contribs created page Template:Feat (Created page with "<span class="mw-customtoggle-myDivision">{{{Name}}}</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">{{{Text}}}</div>")
- 20:37, 11 January 2023 Ssgthugin talk contribs created page Feats (Created page with "==General Feats== ==Ability Feats== ==Skill Feats== ==Tool Feats== ==Vehicles & Siege Engines Feats== ==Language Feats== ==Performance Feats== ==Game Set Feats== ==Weapon Feats== ==Armor Feats== ---- ---- ==Martial Theme Feats== ==Arcane Theme Feats== ==Divine Theme Feats== ==Primal Theme Feats== ==Innate Theme Feats== ==Occult Theme Feats== ==Cunning Theme Feats==")
- 20:08, 11 January 2023 Ssgthugin talk contribs created page Index (Created page with "Ability Scores Background Charisma Constitution Dexterity Endurance Feats Intelligence Luck Movement Speed Perception Strength Species Wisdom")
- 19:38, 11 January 2023 Ssgthugin talk contribs created page The Character Rules (Created page with "== Character Creation Overview == 1. '''Choose your species.''' :: 1.1 '''Choose your main species.''' :: 1.2 '''Choose your sub-species.''' :: 1.3 '''Choose your genetics and ability scores.''' 3. '''Choose your background.''' 4. '''Choose your themes.''' 5. '''Choose your class.''' 6. '''Choose your feats.''' == Species == == Background == == Themes == == Species == == Species == == Species == == Species ==")
- 17:35, 11 January 2023 Wioum talk contribs created page Movement Speed (Created page with "Characters and monsters have a base speed (walking) represented by intrinsic capabilities. This is then individually modified by individual statistics, like strength or athletic proficiency. This is called modified speed. They can use as much or as little of their modified speed on their turn. Additionally, they can use movement actions to run further during their turn, and during longer periods of time, traverse quickly over longer areas. These actions however come wit...")
- 17:29, 11 January 2023 Wioum talk contribs created page Strength (Created page with "Strength score is the major descriptor for the general athletic abilities of a character. High strength represents creatures whom can perform many great physical feats like lifting heavy boulders, pulling packed carts or cleanly cleaving an ogre's head off. Low strength represents creatures who lack muscle and bodily power to act effectively in the world with phyisical means, lacking the ability to move quickly, trading successful blows in a fisticuffs or carrying heavy...")
- 17:23, 11 January 2023 Wioum talk contribs created page Ability Scores (Created page with "Beside general appearance and race, ability scores is the main factor when determining a creature's capabilities. They determine how well or ill your character traverses the world, as well as how they do it, both mechanically and through role-playing. Ability scores lay the foundation for every part of the game in some way or another. Either through ability modifiers which add a bonus to ability checks, or to fixed changes in effectiveness of many mechanics, rules and f...")
- 17:00, 11 January 2023 Wioum talk contribs created page Category:Vehicle and Siege Engine Proficiency (Created page with "{{ProficiencyReference}}")
- 16:58, 11 January 2023 Wioum talk contribs created page Siege Engines (Created page with "<noinclude>Category:ProficiencyCategory:Vehicle and Siege Engine Proficiency</noinclude> Acts and knowledge related to siege engines, including examining, analyzing and working most parts of the vehicle. Siege engines examples include: Ballistae, battering rams, cannons, catapults, siege towers and trebuchets. Siege engines are large tools that are designed to break or circumvent heavy fortifications like castle doors, thick city walls or ship hulls in siege war...")
- 16:58, 11 January 2023 Wioum talk contribs created page Water Vehicles (Created page with "<noinclude>Category:ProficiencyCategory:Vehicle and Siege Engine Proficiency</noinclude> Acts and knowledge related to water vehicles, including examining, analyzing and working most parts of the vehicle. Water vehicle examples include: Ships, boats and any other water vessels, like surfboards. Water vehicles move across bodies of water, whether as small as a river or as large as an ocean. They are typically propelled by muscle or sail, but can be moved by a var...")
- 16:57, 11 January 2023 Wioum talk contribs created page Land Vehicles (Created page with "<noinclude>Category:ProficiencyCategory:Vehicle and Siege Engine Proficiency</noinclude> Acts and knowledge related to land vehicles, including examining, analyzing and working most parts of the vehicle. Land vehicle examples include: carriages, carts, chariots, wagons and any other land vehicles. Land vehicles carry occupants and cargo over hard earth or similar terrain. They are typically propelled by muscle, but can be moved by a variety of propulsion methods.")
- 16:56, 11 January 2023 Wioum talk contribs created page Air Vehicles (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> Acts and knowledge related to air vehicles, including examining, analyzing and working most parts of the vehicle. Air vehicle examples include: airships, air balloons, gliders and any other flying aircrafts. Air vehicles traverse the air, propelled most often by advanced engineering, alchemical designs, captured elementals or magic. In some cases, most often in larger air vehicles, a mix of air...")
- 16:54, 11 January 2023 Wioum talk contribs created page List of Vehicles and Siege Engines Proficiencies (Created page with "===Air Vehicles=== {{:Air Vehicles}} ===Land Vehicles=== {{:Land Vehicles}} ===Water Vehicles=== {{:Water Vehicles}} ===Siege Engines=== {{:Siege Engines}}")
- 16:40, 11 January 2023 Wioum talk contribs deleted page Vehicle Proficiency (Moved)
- 16:39, 11 January 2023 Wioum talk contribs created page Vehicle and Siege Engine Proficiency (Created page with "Vehicles and Siege Engines are proficiencies that are a special kind of mix between Skill Proficiency and Tool Proficiency. The proficiency include everything from repair to actual usage, which results in it requiring its own proficiency category. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances. And if you have proficiency w...")
- 16:38, 11 January 2023 Wioum talk contribs created page Vehicle Proficiency (Created page with "Vehicles and Siege Engines are proficiencies that are a special kind of mix between Skill Proficiency and Tool Proficiency. The proficiency include everything from repair to actual usage, which results in it requiring its own proficiency category. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances. And if you have proficiency w...")
- 16:13, 11 January 2023 Wioum talk contribs created page Template:ProficiencyReference (Created page with "==References== Proficiency<br> Skill Proficiency (List of Skill Proficiencies)<br> Tool Proficiency (List of Tool Proficiencies)")
- 16:06, 11 January 2023 Wioum talk contribs created page Category:Tool Proficiency (Created blank page)
- 16:06, 11 January 2023 Wioum talk contribs created page Woodcarver's Tools (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> Woodcarver's tools consist of a knife, a gouge, and a small saw. Woodcarver's tools allow you to craft intricate objects from wood, such as wooden tokens or arrows. '''Possible Activities''' * '''''Craft Arrows'''''. As part of a short rest, you can craft up to five arrows. As part of a long rest, you can craft up to twenty. You must have enough wood on hand to produce them.")
- 16:05, 11 January 2023 Wioum talk contribs created page Thieves' Tools (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> Thieves' tools include a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Perhaps the most common tools used by adventurers, thieves' tools are designed for picking locks and foiling traps. Proficiency with the tools also grants you a general knowledge of traps and locks. '''Possible Activities''' * '''''Set a Tra...")
- 16:05, 11 January 2023 Wioum talk contribs created page Tinker's Tools (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> Tinker's tools include a variety of hand tools, thread, needles, a whetstone, scraps of cloth and leather, and a small pot of glue. A set of tinker's tools is designed to enable you to repair many mundane objects. Though you can't manufacture much with tinker's tools, you can mend torn clothes, sharpen a worn sword, and patch a tattered suit of chain mail. '''Possible Activities''' * '''''Repa...")
- 16:04, 11 January 2023 Wioum talk contribs created page Tattooist's Tools (Created page with "This kit comes in a sturdy briefcase and contains a variety of various colored inks, needles, and medical supplies needed for sterilization. The kit may also include a sketchbook filled with original tattoo designs or magical templates that the artist may find on their journeys. Tattooist's Tools are needed to create any tattoos, whether they have magical properties or not. Each set initially contains a variety of ink colors. '''Possible Activities''' * '''''Identify T...")
- 16:03, 11 January 2023 Wioum talk contribs created page Surgeon's Kit (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> The Surgeon's Kit contains scalpels, scissors and saws, grasping forceps and tweezers, surgical needles and thread, tourniquets, dressings and bandages, and finally a few vials of alcohol and a face mask. Surgeon's kits are used by those healers and doctors with both deft hands and a deep knowledge of anatomy. Skilled users of the Surgeon's kit may use it for a multitude of actions, from dissec...")
- 16:02, 11 January 2023 Wioum talk contribs created page Smith's Tools (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> Smith's tools include hammers, tongs, charcoal, rags, and a whetstone.Smith's tools allow you to work metal, heating it to alter its shape, repair damage, or work raw ingots into useful items. '''Possible Activities''' * '''''Repair'''''. With access to your tools and an open flame hot enough to make metal pliable, you can restore 10 hit points to a damaged metal object for each hour of work.")
- 16:02, 11 January 2023 Wioum talk contribs created page Sewing & Weaver's Tools (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> Sewing & Weaver’s tools include thread, needles, and scraps of cloth. You know how to work a loom, but such equipment is too large to transport.Sewing & Weaver’s tools allow you to create cloth and tailor it into articles of clothing. '''Possible Activities''' * '''''Craft Clothing'''''. Assuming you have access to sufficient cloth and thread, you can create an outfit for a creature as part...")
- 16:01, 11 January 2023 Wioum talk contribs created page Potter's Tools (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> Potter's tools include potter's needles, ribs, scrapers, a knife, and calipers. Potter's tools are used to create a variety of ceramic objects, most typically pots and similar vessels. '''Possible Activities''' * '''''Reconstruction'''''. By examining pottery shards, you can determine an object's original, intact form and its likely purpose.")
- 16:00, 11 January 2023 Wioum talk contribs created page Painter's Supplies (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> Painter's supplies include an easel, canvas, paints, brushes, charcoal sticks, and a palette. Proficiency with painter's supplies represents your ability to paint and draw. You also acquire an understanding of art history, which can aid you in examining works of art. '''Possible Activities''' * '''''Painting and Drawing'''''. As part of a short or long rest, you can produce a simple work of ar...")
- 16:00, 11 January 2023 Wioum talk contribs created page Navigator's Tools (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> Navigator's tools include a sextant, a compass, calipers, a ruler, parchment, ink, and a quill. Navigator's tools lets you chart a ship's course and follow navigation charts. Proficiency with navigator's tools helps you determine a true course based on observing the stars. It also grants you insight into charts and maps while developing your sense of direction. '''Possible Activities''' * '''''...")
- 15:59, 11 January 2023 Wioum talk contribs created page Mason's Tools (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> Mason's tools consist of a trowel, a hammer, a chisel, brushes, and a square. Mason's tools allow you to craft stone structures, including walls and buildings crafted from brick. '''Possible Activities''' * '''''Demolition'''''. Your knowledge of masonry allows you to spot weak points in brick walls. You deal double damage to such structures with your weapon attacks.")
- 15:58, 11 January 2023 Wioum talk contribs created page Leatherworker's Tools (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> Leatherworker's tools include a knife, a small mallet, an edger, a hole punch, thread, and leather scraps. Knowledge of leatherworking extends to lore concerning animal hides and their properties. It also confers knowledge of leather armor and similar goods. '''Possible Activities''' * '''''Identify Hides'''''. When looking at a hide or a leather item, you can determine the source of the leathe...")
- 15:58, 11 January 2023 Wioum talk contribs created page Jeweler's Tools (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> Jeweler's tools consist of a small saw and hammer, files, pliers, and tweezers. Training with jeweler's tools includes the basic techniques needed to beautify gems. It also gives you expertise in identifying precious stones. '''Possible Activities''' * '''''Identify Gems'''''. You can identify gems and determine their value at a glance.")
- 15:57, 11 January 2023 Wioum talk contribs created page Herbalist's Tools (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, vials and several glass jars. Proficiency with this kit allows herbalists to create remedies and potions like antitoxins, additionally it lets you identify, safely collect and apply herbs. '''Possible Activities''' * '''''Identify Plants'''''. You can identify most plants wi...")
- 15:56, 11 January 2023 Wioum talk contribs created page Healer's Supplies (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> This kit of Healer's Supplies is a leather pouch containing bandages, salves, splints and a handful of various components for different remedies, like herbs, mosses and other ingredients. Healer's Supplies are used by those trained in medicine to treat illnesses and injuries, often through prolonged treatment and care. With the use of such a kit along with cunning hands, they can prevent both f...")
- 15:55, 11 January 2023 Wioum talk contribs created page Glassblower's Tools (Created page with "<noinclude>Category:ProficiencyCategory:Tool Proficiency</noinclude> The tools include a blowpipe, a small marver, blocks, and tweezers. You need a source of heat to work glass. Someone who is proficient with glassblower's tools has not only the ability to shape glass, but also specialized knowledge of the methods used to produce glass objects. '''Possible Activities''' * '''''Identify Weakness'''''. With 1 minute of study, you can identify the weak points in a...")