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m Wioum moved page Theme/List/Cunning to Theme/Cunning |
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Latest revision as of 14:59, 24 April 2025
Level | Half Theme | Full Theme |
---|---|---|
1st | Armor Feat | Armor Feat |
Cunning Action | Feat | |
Weapon Feat | Cunning Feat | |
Prof. | Cunning Proficiencies | Cunning Proficiencies |
Cunning Proficiencies | Cunning Proficiencies | |
2nd | Feat | Feat |
3rd | Expertise | Cunning Feat |
4th | Feat | Feat |
5th | Cunning Action | Feat |
6th | Feat | Feat |
7th | Cunning Proficiencies | Cunning Proficiencies |
8th | Feat | Feat |
9th | Cunning Feat | Expertise |
10th | Feat | Feat |
11th | Feat | Cunning Action |
12th | Feat | Feat |
13th | Cunning Proficiencies | Cunning Proficiencies |
14th | Feat | Feat |
15th | Expertise | Cunning Feat |
16th | Feat | Feat |
17th | Feat | Cunning Action |
18th | Feat | Feat |
19th | Cunning Proficiencies | Cunning Proficiencies |
20th | Feat | Feat |
The Cunning Theme is succinctly the knowledge theme. When you lack strength and might or spells and magic, you might have to deploy simple cunning. The theme describes inventiveness, ingenuity and resourcefulness used to survive and succeed as an adventurer.
A cunning character is often skilled in many things, and highly skilled in a few, resulting in specialists that excel.
Additionally, their quick-thinking also allows a wider array of actions.
Armor Feat
Choose one Armor Feat of your choice, as long as you have the prerequisites.
Cunning Proficiencies
Choose two proficiencies of your choice.
Theme Feat
Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.
Weapon Feat
Choose one Weapon Feat of your choice, as long as you have the prerequisites.
Cunning Action (I)
Your quick thinking allow you to move and act quickly. You can take a quick action on each of your turns in combat to perform one of the following, or any other Cunning Action that you gain from other features.
Dash
- As a quick action, you can take the Dash action.
Disengage
- As a quick action, you take the Disengage action.
Hide
- As a quick action, you can take the Hide action.
Cunning Action (II)
Aim
- As a bonus action, you gain advantage on your next attack roll on the current turn.
- You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
Escape Grapple
- As a bonus action, you may attempt to free yourself from a Grapple.
Overrun
- As a bonus action, you can take the Overrun action.
Tumble
- As a bonus action, you can take the Tumble action.
Cunning Action (III)
- You gain an additional reaction each turn.
Attack
- As a bonus action, you may perform an attack.
- This cunning action may only be used once per turn.
Cunning Action (IV)
- You gain an additional bonus action each turn.