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{{#invoke:spell|list|category=2nd-Level_Arcane_Spell}} | {{#invoke:spell|list|category=2nd-Level_Arcane_Spell}} |
Latest revision as of 09:32, 17 January 2024
See also: Category:2nd-Level Arcane Spell.
Critical Magnatization
2nd Level | |
Theme(s) | Arcane
|
Domain(s) |
Metal
|
Casting Time | Standard Action (3 AP) |
Range | 20 meters |
Component(s) | V, S |
Duration | Concentration, 1 minute |
- For the duration, the target creature has -2 AL against physical attacks, and they score a critical hit at 1 less value. This spell ends when the creature takes a harmful critical hit.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the AL is furthur reduced by -1.
Spell Level | AL Reduction |
---|---|
2nd (Base) | -2 |
3rd | -3 |
4th | -4 |
5th | -5 |
6th | -6 |
7th | -7 |
8th | -8 |
9th | -9 |
Dimension Rip
2nd Level | |
Theme(s) | Arcane Occult
|
Domain(s) |
Dimension
|
Casting Time | Standard Action (3 AP) |
Range | 20 meter |
Area | 2 meter radius |
Component(s) | V, S, M |
Duration | Concentration, up to 1 hour |
You summon a demon of challenge level 1/4 within range. All creatures within the area of the demon must succeed with a Reflex save or suffer 2d6 Source damage. The demon is hostile to all creatures.
Power Increase:
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d6, excluding the levels you are able to summon an additional demon. At 5th and 8th spell slot level, you summon an additional demon.
Spell level | Damage | Summoned Demons |
---|---|---|
2nd (Base) | 2d6 | 1 |
3rd | 3d6 | 1 |
4th | 4d6 | 1 |
5th | 4d6 | 2 |
6th | 5d6 | 2 |
7th | 6d6 | 2 |
8th | 6d6 | 3 |
9th | 7d6 | 3 |
Earthen Might
2nd Level | |
Theme(s) | Arcane
|
Domain(s) |
Earth
|
Casting Time | Standard Action (3 AP) |
Range | Touch |
Component(s) | S |
Duration | Instantaneous |
You are Rooted until the start of your next turn, and immediately perform a spell attack against the target creature. On a hit, they suffer 3d8 bludgeoning damage and they must succeed with a follow-up Fortitude save or be pushed 5 meters away from you, or on a miss, suffer half the damage, no pushback, but creatures 5 meters behind the target creature must succeed with a Reflex save or suffer half of the damage as well.
You may choose to fail this spell if you hit the target creature.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d8, all ranges are increased by 5 meters, including the spells cast range, for each slot level above 2nd.
Spell level | Damage | Push/Miss Range | Cast Range |
---|---|---|---|
2nd (Base) | 3d8 | 5 meters | Touch |
3rd | 4d8 | 10 meters | 5 meters |
4rd | 5d8 | 15 meters | 10 meters |
5th | 6d8 | 20 meters | 15 meters |
6th | 7d8 | 25 meters | 20 meters |
7th | 8d8 | 30 meters | 25 meters |
8th | 9d8 | 35 meters | 30 meters |
9th | 10d8 | 40 meters | 35 meters |
Obfuscate
2nd Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Dark
|
Casting Time | 1 action |
Range | 60 range |
Component(s) | V, S |
Duration | Concentration, 10 minutes |
You conjure a pitch black cube at the target location. Within the 20-foot cube, there is complete darkness, all non-magical light sources are extinguished and magical sources are reduced to 5 feet of dim light, until they leave the sphere's influence.
Power Increase
At 9th level, when you cast this spell using a spell slot of 3rd level or higher, the cube will suppresses magical light sources fully while they are inside.