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Spell/List/Arcane/2

From Kronopolis and the Flat Plane
2 → Cantrip | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th

See also: Category:2nd-Level Arcane Spell.


Critical Magnatization

Critical Magnatization

2nd Level
Theme(s)
Arcane
Domain(s)
Inertia
Metal
Casting Time Standard Action (3 AP)
Range 20 meters
Component(s) V, S
Duration Concentration, 1 minute

"The target becomes like a magnet for attacks."

  • The target creature must succeed with a Fortitude check or, for the duration, suffer from reduced AL equal to -2 and the critical hit range is increased by 1. This spell ends when the creature suffers a harmful critical hit.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the AL is furthur reduced by -1.

Spell Level AL Reduction
2nd
(Base)
-2
3rd -3
4th -4
5th -5
6th -6
7th -7
8th -8
9th -9

Dimension Rip

Dimension Rip

2nd Level
Theme(s)
Arcane
Occult
Domain(s)
Dimension
Casting Time Standard Action (3 AP)
Range 20 meter
Area 2 meter radius
Component(s) V, S, M
Duration Concentration, up to 1 hour

  • You summon a demon of challenge level 1/4 within range. All creatures within the area of the demon must overcome the spellcast with their AL or suffer 2d6 Source damage. The demon will attack the closest creature and is hostile to all.

Power Increase:
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d6, excluding the levels you are able to summon an additional demon. At 5th and 8th spell slot level, you summon an additional demon. Demons from this spell are allies with eachother.

Spell
Level
Damage Summoned
Demons
2nd
(Base)
2d6 1
3rd 3d6 1
4th 4d6 1
5th 4d6 2
6th 5d6 2
7th 6d6 2
8th 6d6 3
9th 7d6 3

Earthen Might

Earthen Might

2nd Level
Theme(s)
Arcane
Primal
Domain(s)
Earth
Casting Time Standard Action (3 AP)
Range Touch
Area 5 meter cone
Component(s) S
Duration Instantaneous

"You root yourself to the ground, gathering the earthen powers into your fist."

  • You are rooted until the start of your next turn, and immediately perform a spell attack against the target creature. On a hit, they suffer 3d8 bludgeoning damage and they must succeed with a follow-up Fortitude save or be pushed 5 meters away from you, or on a miss, suffer half the damage, no pushback, but creatures in the area behind the target creature must overcome the spellcast with their Dex AL or suffer half of the damage as well.
    • You may choose to fail this spell if you hit the target creature.

Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the damage is increased by 1d8, all ranges are increased by 5 meters, including the spells cast range, for each slot level above 2nd.

Spell
Level
Damage Push/Miss
Range
Cast
Range
2nd
(Base)
3d8 5 meters Touch
3rd 4d8 10 meters 5 meters
4rd 5d8 15 meters 10 meters
5th 6d8 20 meters 15 meters
6th 7d8 25 meters 20 meters
7th 8d8 30 meters 25 meters
8th 9d8 35 meters 30 meters
9th 10d8 40 meters 35 meters



Obfuscate

Obfuscate

2nd Level
Theme(s)
Arcane
Divine
Domain(s)
Dark
Casting Time 1 action
Range 20 meters
Area 5 meter sphere
Component(s) V, S
Duration Concentration, 10 minutes

"Banish all light and darkness will reign."

  • Within range, you cover the area with a pitch black sphere. Within the area, there is complete darkness, all non-magical light sources are extinguished and magical sources that are of lower level are reduced to 1 meter of dim light, until they leave the sphere's influence.

Power Increase
When you cast this spell at level 3 or higher, the area is increased by 5 meters, for each spell level above 2.

Spell
Level
Area
2nd 5 meters
3rd 10 meters
4th 15 meters
5th 20 meters
6th 25 meters
7th 30 meters
8th 35 meters
9th 40 meters