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| | |<h4>Skills</h4> | ||
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| | |''Acrobatics'' | ||
| | |'Animal Handling'' | ||
| | |''Athletics'' | ||
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|*Brawn,* | |*Brawn,* |
Revision as of 15:44, 14 January 2023
Martial Theme
The Martial Theme represents the mastery of physical and martial prowess. Those with this theme put hours upon hours of time on honing their reflexes, weapon proficiencies, maneuvers and martial cunning.
A martial character is a foe to be reckoned with, especially in long drawn battles. Their resources rarely drain as fast as a caster, and usually end in death before they're completely out of stamina. Their biggest drawback however lies in the ordinary, which is what they mostly are.
They are extraordinarily ordinary, which means they won't resurrect anyone, fly through the skies by will or call upon spirits, gods or eldritch powers to strike down their enemies.
Armor Feat
Choose one Armor Feat of your choice, as long as you have the prerequisites.
Extra Combat Action
You gain Extra Combat Action from the Martial Feat list. As an exception, the Martial theme may gain the feature up to 3 times, each time adding an additional attack.
* You gain the ability to make an additional combat action, whenever you take a combat action.
Fighting Style
You gain Fighting Style from the Martial Feat list.
- You gain the benefits of a Fighting Style of your choice.
- When you have more than one Fighting Style, you can change which one is active between them with a Bonus Action.
Martial Feat
Choose one feat of your choice from the Martial Feat list, as long as you have the prerequisites.
Martial Proficiencies
Choose two proficiencies of your choice from the following list:
Skills |
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Acrobatics | 'Animal Handling | Athletics |
*Brawn,* | *Coercion,* | *Deception,* |
*Economics,* | *Engineering,* | *Geography,* |
*History,* | *Insight,* | *Investigation,* |
*Medicine,* | *Nature,* | *Sleight of Hand,* |
*Society,* | *Stealth,* |
| |**Tools** |*Beautician's supplies,* |*Carpenter’s tools,* |*Cobbler’s tools,* |*Cook’s utensils,* |*Leatherworker’s tools,* |*Mason’s tools,* |*Sewing & Weaver’s tools,* |*Smith’s tools,* |*Tattooist's Tools,* |*Tinker’s tools,* |*Thieves’ Tools,* |*Woodcarver’s tools,*| | |**Other** |*Vehicles & Siege Engines,* |}
Tough Feat
You gain Tough from the Constitution Ability Feat list.
- Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.
Weapon Feat
Choose one Weapon Feat of your choice, as long as you have the prerequisites.