Chaos Bolt: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "{{Spell |name=Chaos Bolt |level=1 |themes=arcane divine |domains=chaos |cast=major |range=36 meter |components=V, S |duration=Instantaneous }} You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below. {| class="wikitable" ! d10 !! Damage Type |- | 1 || Aci..."
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Tag: wikieditor
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When you cast this spell at a higher level, You roll one additional d10 for level above 1st. Counting doubles as usual.
When you cast this spell at a higher level, You roll one additional d10 for level above 1st. Counting doubles as usual.
If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 30 ft. is also affected.
If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 30 ft. is also affected.
</tab>
<noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude>
<noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude>

Revision as of 06:51, 6 January 2024

1st Level
Theme(s)
Arcane
Divine
Domain(s)
Chaos
Casting Time Standard Action (3 AP)
Range 36 meter
Component(s) V, S
Duration Instantaneous

You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below.

d10 Damage Type
1 Acid
2 Cold
3 Electrical
4 Heat
5 Necrotic
6 Poison
7 Psychic
8 Sonic
9 Spiritual
10 Source

If you roll the same number on both d10s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.

A creature can be targeted only once by each casting of this spell.

Power Increase
When you cast this spell at a higher level, You roll one additional d10 for level above 1st. Counting doubles as usual.

If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 30 ft. is also affected.


Dr GM pls: balans?