Fighter/Features: Difference between revisions

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Created page with "==1st Level== ===Action Surge=== {{:Action Surge}} ==2nd Level== ===Student of War=== {{:Student of War}} ==4th Level== ===Action Surge Options=== {{:Action Surge Options}} ==8th Level== ===Improved Fighting Style=== {{:Improved Fighting Style}} ==12th Level== ===Maneuver Specialist=== {{:Maneuver Specialist}} ==16th Level== ===Action Surge Upgrades=== {{:Action Surge Upgrades}} ==20th Level== ===Survivor=== {{:Survivor_(Fighter)}}"
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==2nd Level==
==2nd Level==
===Student of War===
===Fighting Spirit===
{{:Student of War}}
{{:Fighting Spirit}}
===Kickstart===
{{:Kickstart}}


==4th Level==
==4th Level==

Revision as of 04:51, 7 November 2023

1st Level

Action Surge

You can push yourself beyond your normal limits for a moment.

  • On your turn, you gain 3 additional AP.
    • Once you use this feature, you must finish a short or long rest before you can use it again.

2nd Level

Fighting Spirit

  • When you enter combat, and have no uses of Action Surge left, you regain 1 use of that feature.
    • Once you use this feature, you must finish a long rest before you can use it again.

Kickstart

Level AP
1-8 1 AP
9-16 2 AP
17-20 3 AP

4th Level

Action Surge Options

Adrenaline Surge

An intense burst of adrenaline shoots through your veins.

  • You may remove one point of exhaustion. You also gain resistance to bludgeoning, piercing, slashing and poison damage until the start of your next turn.

Battle Surge

The momentum of battle keeps rising, the crescendo bursting with power, granting you new vigor.

Time Surge

Time seems to halt for a moment, giving you time to analyze your surroundings.

8th Level

Improved Fighting Style

  • You may choose another fighting style from the available styles, and may also have another fighting style active at the same time.
    • The martial maneuvers gained from each fighting style while active do not overlap, their other effects however, are both applied.

12th Level

Maneuver Specialist

  • You learn six martial maneuvers of your choice from the maneuver lists, and the chosen martial maneuver tiers are increased by one.

16th Level

Action Surge Upgrades

  • You can use Action Surge twice before a rest, but only once on the same turn.
  • You may also choose one option below to enhance your Action Surge with permanently:

Endless Stamina

Your fighting spirit is endless, each blow traded only gives way for new surges of martial power.

Ki Surge

You tap into something unknown and powerful, pushing your normal capacity beyond its limits. Embodying you with a will of steel, a mind of determined resolve and a body like flowing water.

Limit Break

Your body reacts with instincts from years of training, making a last effort to persevere.

  • As a reaction, you may activate Action Surge and take that action immediately. Until the start of your next turn, you can not be reduced to 0 hit points.

20th Level

Survivor

  • At the start of your turn, you regain hit points equal to 5 + your Constitution modifier. You don't gain this benefit if you have 0 hit points.