You tap into something unknown and powerful, pushing your normal capacity beyond its limits. Embodying you with a will of steel, a mind of determined resolve and a body like flowing water.
- You gain the effect of Step of the Wind during your Action Surge. You also gain proficiency in all saving throws until the start of your next turn, and gain advantage against effects that cause Charmed and Frightened.
- The charmer have advantage when socially interacting with you.
- You cannot do any harmful actions targeting the charmer.
- You have Disadvantage on Attack rolls and Ability checks when you are within line of sight of the source of your fear.
- You cannot willingly move towards the source of your fear.