Theme/Occult: Difference between revisions

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Revision as of 12:20, 14 June 2023

1st Occult Feat Armor Feat
Occult Spellcasting Feat Occult Cantrip Mastery
Pact Magic Occult Feat
Weapon Feat Tough Feat
Prof. Occult Proficiencies Occult Proficiencies
2nd Feat Feat
3rd Occult Feat Occult Spellcasting Feat
4th Feat Feat
5th Occult Spellcasting Feat Occult Feat
6th Feat Feat
7th Occult Feat Occult Spellcasting Feat
8th Feat Feat
9th Occult Spellcasting Feat Occult Feat
10th Feat Feat
11th Occult Feat Occult Spellcasting Feat
12th Feat Feat
13th Occult Spellcasting Feat Occult Feat
14th Feat Feat
15th Occult Feat Occult Spellcasting Feat
16th Feat Feat
17th Occult Spellcasting Feat Occult Feat
18th Feat Feat
19th Occult Feat Occult Spellcasting Feat
20th Feat Feat

The Occult Theme is the intersection of the worldly, material and rational with the otherworldly, ethereal and strange. The powers of the occult are seldom explainable and even more so scientific. Occult powers can be drawn upon from many sources, ranging from spirits, ghosts and unexplained phenomenon, to curses and blessings and finally old gods and powers from the places beyond the planes.

Occult users use magical powers in some capacity, but some more than others. This ranges from hex warriors that curse their enemy before they cut them down with their bonded weapons, to warlocks and witches that perform rituals and powerful magic. What signifies a person with occult powers, is most often their inability to really be fully drained of their powers. As long as they have it, it is either cast with full power or not at all.

Armor Feat

Choose one Armor Feat of your choice, as long as you have the prerequisites.

Occult Cantrip Mastery

You gain the Occult Cantrip Mastery feat from the Occult Feat list.


Occult Cantrip Mastery


Occult Feat

Choose one feat of your choice from the Occult Feats, as long as you have the prerequisites.

Occult Spellcasting Feat

You gain an Occult Spellcasting Feat, either an Occult Spellcasting or an Occult Power, whichever is next in the sequence.

Occult Proficiencies

Choose two skill proficiencies of your choice from the following list:

Skills
Alchemy Coercion Deception
Engineering Geography History
Insight Investigation Medicine
Nature Occultism Stealth
Tools
Brewer's Supplies Cook's Utensils Glassblower's Tools
Herbalist's Tools Potter's Tools Tattooist's Tools
Woodcarver's Tools
Others
Languages Performances

Pact Magic

You gain the Pact Magic feat from the Occult Feat list.


Pact Magic

Prerequisite: Intelligence 13 or higher; or Charisma 13 or higher


You uncover occult powers, and gain the following benefits:


Tough Feat

You gain the Tough I feat from the Constitution Ability Feat list.


Tough I

Hearty and healthy, you gain the following benefits:

  • Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.

Weapon Feat

Choose one Weapon Feat of your choice, as long as you have the prerequisites.