Theme/Primal: Difference between revisions

From Kronopolis and the Flat Plane
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{{ThemeCSS}}{{ThemeTreeCSS}}
{| class="wikitable theme-tree"
! Level !! Half Theme !! Full Theme
|-
| 1st
| [[Feat/List/Armor|Armor Feat]]
| [[Feat/List/Armor|Armor Feat]]
|-
|
| [[Feat/List/Theme/Primal|Primal Feat]]
| [[Feat/List|Feat]]
|-
|
| [[Tough I]]
| [[Feat/List/Theme/Primal|Primal Feat]]
|-
|
| [[Feat/List/Weapon|Weapon Feat]]
| [[Feat/List/Theme|Theme Feat]]
|-
| Prof.
| [[#Primal Proficiencies|Primal Proficiencies]]
| [[#Primal Proficiencies|Primal Proficiencies]]
|-
| 2nd
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 3rd
| [[Feat/List/Theme|Theme Feat]]
| [[Feat/List/Theme/Primal|Primal Feat]]
|-
| 4th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 5th
| [[Feat/List/Theme/Primal|Primal Feat]]
| [[Feat/List/Theme|Theme Feat]]
|-
| 6th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 7th
| [[Feat/List/Theme|Theme Feat]]
| [[Feat/List/Theme/Primal|Primal Feat]]
|-
| 8th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 9th
| [[Feat/List/Theme/Primal|Primal Feat]]
| [[Feat/List/Theme|Theme Feat]]
|-
| 10th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 11th
| [[Feat/List/Theme|Theme Feat]]
| [[Feat/List/Theme/Primal|Primal Feat]]
|-
| 12th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 13th
| [[Feat/List/Theme/Primal|Primal Feat]]
| [[Feat/List/Theme|Theme Feat]]
|-
| 14th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 15th
| [[Feat/List/Theme|Theme Feat]]
| [[Feat/List/Theme/Primal|Primal Feat]]
|-
| 16th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 17th
| [[Feat/List/Theme/Primal|Primal Feat]]
| [[Feat/List/Theme|Theme Feat]]
|-
| 18th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 19th
| [[Feat/List/Theme|Theme Feat]]
| [[Feat/List/Theme/Primal|Primal Feat]]
|-
| 20th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
|}
The Primal Theme describes the powerful relationship a character can have with the natural world around them. Gaining power from the spirits, beasts, lands or plants around. The variety of sources a primal character can channel from makes them versatile and most often rather odd.  
The Primal Theme describes the powerful relationship a character can have with the natural world around them. Gaining power from the spirits, beasts, lands or plants around. The variety of sources a primal character can channel from makes them versatile and most often rather odd.  


While sourcing their power from all the primal sources, most choose one or a few. This can take the form of warrior of great might channeling beastial powers, or magical casters controlling vines and vegetation to their advantage. The Primal domains are many, but are generally divided into these seven: Elementus, Caelum, Fauna, Flora, Fungi, Spiritus and Terra.
While sourcing their power from all the primal sources, most choose one or a few. This can take the form of warrior of great might channeling beastial powers, or magical casters controlling vines and vegetation to their advantage. The Primal domains are many, but are generally divided into these seven: Elementus, Caelum, Fauna, Flora, Fungi, Spiritus and Terra.


 
==Armor Feat==
| Level | Half Theme | Full Theme |
|:---:|:---:|:---|:---:|
1st | Armor Feat | Armor Feat
| | Primal Feat | Feat
| | Tough Feat | Primal Feat
| | Weapon Feat | Theme Feat
| *Prof.* | Primal Proficiencies | Primal Proficiencies
2nd | Feat | Feat
3rd | Theme Feat | Primal Feat
4th | Feat | Feat
5th | Primal Feat | Theme Feat
6th | Feat | Feat
7th | Theme Feat | Primal Feat
8th | Feat | Feat
9th | Primal Feat | Theme Feat
10th | Feat | Feat
11th | Theme Feat | Primal Feat
12th | Feat | Feat
13th | Primal Feat | Theme Feat
14th | Feat | Feat
15th | Theme Feat | Primal Feat
16th | Feat | Feat
17th | Primal Feat | Theme Feat
18th | Feat | Feat
19th | Theme Feat | Primal Feat
20th | Feat | Feat
 
 
 
 
\columnbreak
 
 
 
 
#### Armor Feat
Choose one Armor Feat of your choice, as long as you have the prerequisites.
Choose one Armor Feat of your choice, as long as you have the prerequisites.


 
==Primal Feat==
#### Primal Feat
Choose one Primal Feat of your choice, as long as you have the prerequisites.
Choose one Primal Feat of your choice, as long as you have the prerequisites.


 
==Primal Proficiencies==
 
#### Primal Proficiencies
Choose two skill proficiencies of your choice from the following list:  
Choose two skill proficiencies of your choice from the following list:  


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*Languages.*
*Languages.*


#### Theme Feat
==Theme Feat==
Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.
Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.


#### Tough Feat
==Tough Feat==
You gain the Tough feat from the Constitution Ability Feat list.
You gain the Tough feat from the Constitution Ability Feat list.


* Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.
* Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.


#### Weapon Feat
==Weapon Feat==
Choose one Weapon Feat of your choice, as long as you have the prerequisites.
Choose one Weapon Feat of your choice, as long as you have the prerequisites.

Revision as of 12:19, 13 April 2023

Level Half Theme Full Theme
1st Armor Feat Armor Feat
Primal Feat Feat
Tough I Primal Feat
Weapon Feat Theme Feat
Prof. Primal Proficiencies Primal Proficiencies
2nd Feat Feat
3rd Theme Feat Primal Feat
4th Feat Feat
5th Primal Feat Theme Feat
6th Feat Feat
7th Theme Feat Primal Feat
8th Feat Feat
9th Primal Feat Theme Feat
10th Feat Feat
11th Theme Feat Primal Feat
12th Feat Feat
13th Primal Feat Theme Feat
14th Feat Feat
15th Theme Feat Primal Feat
16th Feat Feat
17th Primal Feat Theme Feat
18th Feat Feat
19th Theme Feat Primal Feat
20th Feat Feat

The Primal Theme describes the powerful relationship a character can have with the natural world around them. Gaining power from the spirits, beasts, lands or plants around. The variety of sources a primal character can channel from makes them versatile and most often rather odd.

While sourcing their power from all the primal sources, most choose one or a few. This can take the form of warrior of great might channeling beastial powers, or magical casters controlling vines and vegetation to their advantage. The Primal domains are many, but are generally divided into these seven: Elementus, Caelum, Fauna, Flora, Fungi, Spiritus and Terra.

Armor Feat

Choose one Armor Feat of your choice, as long as you have the prerequisites.

Primal Feat

Choose one Primal Feat of your choice, as long as you have the prerequisites.

Primal Proficiencies

Choose two skill proficiencies of your choice from the following list:

  • Acrobatics,*
  • Animal Handling,*
  • Athletics,*
  • Brawn,*
  • Coercion,*
  • Deception,*
  • Insight,*
  • Medicine,*
  • Nature,*
  • Primal,*
  • Sleight of Hand,*
  • Stealth.*
  • Carpenter’s tools,*
  • Cobbler’s tools,*
  • Herbalist's tools,*
  • Leatherworker’s tools,*
  • Sewing & Weaver’s tools,*
  • Tattooist's Tools,*
  • Woodcarver’s tools.*
  • Languages.*

Theme Feat

Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.

Tough Feat

You gain the Tough feat from the Constitution Ability Feat list.

  • Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.

Weapon Feat

Choose one Weapon Feat of your choice, as long as you have the prerequisites.