Theme/Cunning: Difference between revisions

From Kronopolis and the Flat Plane
Tag: wikieditor
Tag: wikieditor
Line 79: Line 79:
{{simp|Escape Grapple (Cunning Action)|title=Escape Grapple|nobar=top}}
{{simp|Escape Grapple (Cunning Action)|title=Escape Grapple|nobar=top}}
{{simp|Overrun (Cunning Action)|title=Overrun|nobar=top}}
{{simp|Overrun (Cunning Action)|title=Overrun|nobar=top}}
{{simp|Tumble (Cunning Action)|title=Tumble|nobar=top}}
{{simp|Tumble (Cunning Action)|title=Tumble|nobar=top bot}}


==Cunning Action (III)==
==Cunning Action (III)==

Revision as of 11:57, 31 March 2023

Level Half Theme Full Theme
1st Armor Feat Armor Feat
Cunning Action Feat
Weapon Feat Cunning Feat
Prof. Cunning Proficiencies Cunning Proficiencies
Cunning Proficiencies Cunning Proficiencies
2nd Feat Feat
3rd Expertise Cunning Feat
4th Feat Feat
5th Cunning Action Feat
6th Feat Feat
7th Cunning Proficiencies Cunning Proficiencies
8th Feat Feat
9th Cunning Feat Expertise
10th Feat Feat
11th Feat Cunning Action
12th Feat Feat
13th Cunning Proficiencies Cunning Proficiencies
14th Feat Feat
15th Expertise Cunning Feat
16th Feat Feat
17th Feat Cunning Action
18th Feat Feat
19th Cunning Proficiencies Cunning Proficiencies
20th Feat Feat

The Cunning Theme is succinctly the knowledge theme. When you lack strength and might or spells and magic, you might have to deploy simple cunning. The theme describes inventiveness, ingenuity and resourcefulness used to survive and succeed as an adventurer.

A cunning character is often skilled in many things, and highly skilled in a few, resulting in specialists that excel.

Additionally, their quick-thinking also allows a wider array of actions.

Armor Feat

Choose one Armor Feat of your choice, as long as you have the prerequisites.

Cunning Proficiencies

Choose two proficiencies of your choice.

Theme Feat

Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.

Weapon Feat

Choose one Weapon Feat of your choice, as long as you have the prerequisites.

Cunning Action (I)

Your quick thinking allow you to move and act quickly. You can take a quick action on each of your turns in combat to perform one of the following, or any other Cunning Action that you gain from other features.

Dash


Disengage


Hide


Cunning Action (II)

Aim


Escape Grapple


Overrun


Tumble


Cunning Action (III)

  • You gain an additional reaction each turn.

Attack


Cunning Action (IV)

Ready

As a bonus action, you can take the Ready action.