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Theme/Cunning: Difference between revisions

From Kronopolis and the Flat Plane
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{{simp|Hide (Cunning Action)|title=Hide|nobar=top}}
{{simp|Hide (Cunning Action)|title=Hide|nobar=top}}
==Cunning Action (II)==
==Cunning Action (II)==
===[[Aim (Cunning Action)|Aim]]===
{{simp|Aim (Cunning Action)|title=Aim|nobar=top}}
{{simp|Aim (Cunning Action)|title=Aim|nobar=top}}
{{simp|Escape Grapple (Cunning Action)|title=Escape Grapple|nobar=top}}
{{simp|Escape Grapple (Cunning Action)|title=Escape Grapple|nobar=top}}
{{simp|Overrun (Cunning Action)|title=Overrun|nobar=top}}
{{simp|Overrun (Cunning Action)|title=Overrun|nobar=top}}
{{simp|Tumble (Cunning Action)|title=Tumble|nobar=top}}
{{simp|Tumble (Cunning Action)|title=Tumble|nobar=top}}
==Cunning Action (III)==
==Cunning Action (III)==
* You gain an additional [[reaction]] each turn.
* You gain an additional [[reaction]] each turn.

Revision as of 09:56, 31 March 2023

The Cunning Theme is succinctly the knowledge theme. When you lack strength and might or spells and magic, you might have to deploy simple cunning. The theme describes inventiveness, ingenuity and resourcefulness used to survive and succeed as an adventurer.

A cunning character is often skilled in many things, and highly skilled in a few, resulting in specialists that excel.

Additionally, their quick-thinking also allows a wider array of actions.

Armor Feat

Choose one Armor Feat of your choice, as long as you have the prerequisites.

Cunning Proficiencies

Choose two proficiencies of your choice.

Theme Feat

Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.

Weapon Feat

Choose one Weapon Feat of your choice, as long as you have the prerequisites.

Cunning Action (I)

Your quick thinking allow you to move and act quickly. You can take a quick action on each of your turns in combat to perform one of the following, or any other Cunning Action that you gain from other features.




Cunning Action (II)





Cunning Action (III)

  • You gain an additional reaction each turn.

Cunning Action (IV)

As a bonus action, you can take the Ready action.