Theme/Cunning: Difference between revisions

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===[[Dash (Cunning Action)]]===
===[[Dash (Cunning Action)]]===
{{:Dash (Cunning Action)}}
{{:Dash (Cunning Action)}}
===[[Disengage (Cunning Action)]]===
===[[Disengage (Cunning Action)]]===
{{:Disengage (Cunning Action)}}
{{:Disengage (Cunning Action)}}
===[[Hide (Cunning Action)]]===
===[[Hide (Cunning Action)]]===
{{:Hide (Cunning Action)}}
{{:Hide (Cunning Action)}}
==Cunning Action (II)==
==Cunning Action (II)==
===[[Aim (Cunning Action)]]===
===[[Aim (Cunning Action)]]===
{{:Aim (Cunning Action)}}
{{:Aim (Cunning Action)}}
===[[Escape a Grapple (Cunning Action)]]===
===[[Escape a Grapple (Cunning Action)]]===
As a bonus action, you can take the Escape a Grapple action.
As a bonus action, you can take the Escape a Grapple action.
===[[Overrun (Cunning Action)]]===
===[[Overrun (Cunning Action)]]===
As a bonus action, you can take the Overrun action.
As a bonus action, you can take the Overrun action.
===[[Tumble (Cunning Action)]]===
===[[Tumble (Cunning Action)]]===
As a bonus action, you can take the Tumble action.
As a bonus action, you can take the Tumble action.
==Cunning Action (III)==
==Cunning Action (III)==
* You gain an additional reaction each turn.
* You gain an additional reaction each turn.
===[[Attack (Cunning Action)]]===
===[[Attack (Cunning Action)]]===
As a bonus action, you can take a single Attack attack action.
As a bonus action, you can take a single Attack attack action.
==Cunning Action (IV)==
==Cunning Action (IV)==
* You gain an additional bonus action each turn.
* You gain an additional bonus action each turn.
===[[Ready (Cunning Action)]]===
===[[Ready (Cunning Action)]]===
As a bonus action, you can take the [[Ready]] action.
As a bonus action, you can take the [[Ready]] action.

Revision as of 15:50, 30 March 2023

The Cunning Theme is succinctly the knowledge theme. When you lack strength and might or spells and magic, you might have to deploy simple cunning. The theme describes inventiveness, ingenuity and resourcefulness used to survive and succeed as an adventurer.

A cunning character is often skilled in many things, and highly skilled in a few, resulting in specialists that excel.

Additionally, their quick-thinking also allows a wider array of actions.

Level Half Theme Full Theme
1st Armor Feat Armor Feat
Cunning Action Feat
Weapon Feat Cunning Feat
Prof. Cunning Proficiencies Cunning Proficiencies
Cunning Proficiencies Cunning Proficiencies
2nd Feat Feat
3rd Expertise Cunning Feat
4th Feat Feat
5th Cunning Action Feat
6th Feat Feat
7th Cunning Proficiencies Cunning Proficiencies
8th Feat Feat
9th Cunning Feat Expertise
10th Feat Feat
11th Feat Cunning Action
12th Feat Feat
13th Cunning Proficiencies Cunning Proficiencies
14th Feat Feat
15th Expertise Cunning Feat
16th Feat Feat
17th Feat Cunning Action
18th Feat Feat
19th Cunning Proficiencies Cunning Proficiencies
20th Feat Feat

Armor Feat

Choose one Armor Feat of your choice, as long as you have the prerequisites.

Cunning Proficiencies

Choose two proficiencies of your choice.

Theme Feat

Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.

Weapon Feat

Choose one Weapon Feat of your choice, as long as you have the prerequisites.

Cunning Action (I)

Your quick thinking allow you to move and act quickly. You can take a quick action on each of your turns in combat to perform one of the following, or any other Cunning Action that you gain from other features.

Dash (Cunning Action)

Disengage (Cunning Action)

Hide (Cunning Action)

Cunning Action (II)

Aim (Cunning Action)

Escape a Grapple (Cunning Action)

As a bonus action, you can take the Escape a Grapple action.

Overrun (Cunning Action)

As a bonus action, you can take the Overrun action.

Tumble (Cunning Action)

As a bonus action, you can take the Tumble action.

Cunning Action (III)

  • You gain an additional reaction each turn.

Attack (Cunning Action)

As a bonus action, you can take a single Attack attack action.

Cunning Action (IV)

  • You gain an additional bonus action each turn.

Ready (Cunning Action)

As a bonus action, you can take the Ready action.