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Chaos Bolt: Difference between revisions

From Kronopolis and the Flat Plane
formatting, normalized range: 36m -> 40m, 30 ft -> 10m
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''You hurl an undulating, warbling mass of chaotic energy at one creature in range.''  
''You hurl an undulating, warbling mass of chaotic energy at one creature in range.''  
* You make a ranged spell attack against the target. On a hit, the target suffer <code>2d10</code> damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below.
* You make a ranged spell attack against the target. On a hit, the target suffer {{c|2d10}} damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below.


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'''Power Increase''' <br>
'''Power Increase''' <br>
When you cast this spell at a higher level, You roll an additional <code>d10</code>, for each spell level above 1st. Counting doubles as usual.
When you cast this spell at a higher level, You roll an additional {{c|d10}}, for each spell level above 1st. Counting doubles as usual.
If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 10 meters are also affected.
If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 10 meters are also affected.
<noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude>
<noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude>

Revision as of 14:13, 14 May 2025

1st Level
Theme(s)
Arcane
Divine
Domain(s)
Chaos
Casting Time Standard Action (3 AP)
Range 40 meter
Component(s) V, S
Duration Instantaneous

You hurl an undulating, warbling mass of chaotic energy at one creature in range.

  • You make a ranged spell attack against the target. On a hit, the target suffer 2d10 damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below.
d10 Damage Type
1 Acid
2 Cold
3 Electrical
4 Heat
5 Necrotic
6 Poison
7 Psychic
8 Sonic
9 Spiritual
10 Source

If you roll the same number on both d10s, the chaotic energy leaps from the target to a different creature of your choice within 10 meters of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.

A creature can be targeted only once by each casting of this spell.

Power Increase
When you cast this spell at a higher level, You roll an additional d10, for each spell level above 1st. Counting doubles as usual.

If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 10 meters are also affected.


Dr GM pls: balans?