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Created page with "{{Spell |name=Chaos Bolt |level=1 |themes=arcane divine |domains=chaos |cast=major |range=36 meter |components=V, S |duration=Instantaneous }} You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below. {| class="wikitable" ! d10 !! Damage Type |- | 1 || Aci..." |
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When you cast this spell at a higher level, You roll one additional d10 for level above 1st. Counting doubles as usual. | When you cast this spell at a higher level, You roll one additional d10 for level above 1st. Counting doubles as usual. | ||
If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 30 ft. is also affected. | If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 30 ft. is also affected. | ||
<noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude> | <noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude> | ||
Revision as of 04:51, 6 January 2024
| 1st Level | |
| Theme(s) | Arcane Divine
|
| Domain(s) |
Chaos
|
| Casting Time | Standard Action (3 AP) |
| Range | 36 meter |
| Component(s) | V, S |
| Duration | Instantaneous |
You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below.
| d10 | Damage Type | |
|---|---|---|
| 1 | Acid | |
| 2 | Cold | |
| 3 | Electrical | |
| 4 | Heat | |
| 5 | Necrotic | |
| 6 | Poison | |
| 7 | Psychic | |
| 8 | Sonic | |
| 9 | Spiritual | |
| 10 | Source |
If you roll the same number on both d10s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.
A creature can be targeted only once by each casting of this spell.
Power Increase
When you cast this spell at a higher level, You roll one additional d10 for level above 1st. Counting doubles as usual.
If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 30 ft. is also affected.
Dr GM pls: balans?