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Symbiotic Entity: Difference between revisions

From Kronopolis and the Flat Plane
Created page with "{{feat |name={{subst:PAGENAME}} |cat=fungi |prereq=Halo of Spores }} ''You gain the ability to channel magic into your spores.'' * As an action, you gain 4 temporary hit points for per your level. While the temporary hit points is active, you gain the following benefits: ** Your melee attacks deal an extra 1d6 poison damage to any target they hit.<br>These benefits last for 10 minutes, until you lose all these temporary hit points. ** As a bonus action,..."
 
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''You gain the ability to channel magic into your spores.''
''You gain the ability to channel magic into your spores.''


* As an action, you gain 4 [[temporary hit point]]s for per your level. While the [[temporary hit point]]s is active, you gain the following benefits:
* As an [[action]], you gain {{c|4}} [[temporary hit point]]s for each of your levels. While the [[temporary hit point]]s is active, you gain the following benefits:
** Your melee attacks deal an extra 1d6 poison damage to any target they hit.<br>These benefits last for 10 minutes, until you lose all these [[temporary hit point]]s.
** Your melee attacks deal an extra {{c|1d6}} poison damage to any target they hit.<br>These benefits last for {{c|10}} minutes, until you lose all these [[temporary hit point]]s.
** As a bonus action, you can hurl spores up to 10 meters away, where they swirl in a 5-meter cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a [[bonus action]], or if your [[Symbiotic Entity]] feature is no longer active. Whenever a creature moves into the cube or starts its turn there, that creature takes your [[Halo of Spores]] damage, unless the creature succeeds on the [[Constitution]] saving throw. A creature can take this damage no more than once per turn. While the cube of spores persists, you can't use your [[Halo of Spores]].
** As a [[bonus action]], you can hurl spores up to {{c|10}} meters away, where they swirl in a {{c|5-meter cube}} for {{c|1}} minute. The spores disappear early if you use this feature again, if you dismiss them as a [[bonus action]], or if your [[Symbiotic Entity]] feature is no longer active. Whenever a creature moves into the cube or starts its turn there, that creature takes your [[Halo of Spores]] damage, unless the creature succeeds on the [[Constitution]] saving throw. A creature can take this damage no more than once per turn. While the cube of spores persists, you can't use your [[Halo of Spores]].
** As a bonus action, you can transfer any amount of your [[temporary hit point]]s to a creature within 5 meters of you.
** As a [[bonus action]], you can transfer any amount of your [[temporary hit point]]s to a creature within {{c|5}} meters of you.

Revision as of 13:37, 4 June 2025

Domain: Fungi
Prerequisite: Halo of Spores


You gain the ability to channel magic into your spores.

  • As an action, you gain 4 temporary hit points for each of your levels. While the temporary hit points is active, you gain the following benefits:
    • Your melee attacks deal an extra 1d6 poison damage to any target they hit.
      These benefits last for 10 minutes, until you lose all these temporary hit points.
    • As a bonus action, you can hurl spores up to 10 meters away, where they swirl in a 5-meter cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active. Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on the Constitution saving throw. A creature can take this damage no more than once per turn. While the cube of spores persists, you can't use your Halo of Spores.
    • As a bonus action, you can transfer any amount of your temporary hit points to a creature within 5 meters of you.