Domain: Fungi
Prerequisite: Halo of Spores
You gain the ability to channel magic into your spores.
- As an action, you gain 4 temporary hit points for each of your levels. While the temporary hit points is active, you gain the following benefits:
- Your melee attacks deal an extra 1d6 poison damage to any target they hit.
These benefits last for 10 minutes, until you lose all these temporary hit points. - As a bonus action, you can hurl spores up to 10 meters away, where they swirl in a 5-meter cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active. Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on the Constitution saving throw.
- A creature can take this damage no more than once per turn. While the cube of spores persists, you can't use your Halo of Spores.
- As a bonus action, you can transfer any amount of your temporary hit points to a creature within 5 meters of you.
- Your melee attacks deal an extra 1d6 poison damage to any target they hit.
| Level | Proficiency Bonus |
|---|---|
| 1 | +1 |
| 2 | +1 |
| 3 | +2 |
| 4 | +2 |
| 5 | +3 |
| 6 | +3 |
| 7 | +4 |
| 8 | +4 |
| 9 | +5 |
| 10 | +5 |
| 11 | +6 |
| 12 | +6 |
| 13 | +7 |
| 14 | +7 |
| 16 | +8 |
| 17 | +8 |
| 18 | +9 |
| 19 | +9 |
| 20 | +10 |