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Chaos Bolt: Difference between revisions

From Kronopolis and the Flat Plane
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|domains=chaos
|domains=chaos
|cast=major
|cast=major
|range=36 meter
|range=40 meter
|components=V, S
|components=V, S
|duration=Instantaneous
|duration=Instantaneous
}}
}}
You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below.
''You hurl an undulating, warbling mass of chaotic energy at one creature in range.''
* You make a ranged spell attack against the target. On a hit, the target suffer {{c|2d10}} damage. Choose one of the {{c|d10s}}. The number rolled on that die determines the attack's damage type, as shown below.


{| class="wikitable"
{| class="wikitable"
Line 32: Line 33:
| 9 || Spiritual ||
| 9 || Spiritual ||
|-
|-
| 10 || Source ||
| 10 || [[Source]] ||
|}
|}


If you roll the same number on both d10s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.
If you roll the same number on both {{c|d10s}}, the chaotic energy leaps from the target to a different creature of your choice within {{c|10}} meters of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.


A creature can be targeted only once by each casting of this spell.
A creature can be targeted only once by each casting of this spell.


'''Power Increase''' <br>
'''Power Increase''' <br>
When you cast this spell at a higher level, You roll one additional d10 for level above 1st. Counting doubles as usual.
When you cast this spell at a higher level, You roll an additional {{c|d10}}, for each spell level above 1st. Counting doubles as usual.
If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 30 ft. is also affected.
If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within {{c|10}} meters are also affected.
<noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude>
<noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude>

Latest revision as of 10:34, 23 May 2025

1st Level
Theme(s)
Arcane
Divine
Domain(s)
Chaos
Casting Time Standard Action (3 AP)
Range 40 meter
Component(s) V, S
Duration Instantaneous

You hurl an undulating, warbling mass of chaotic energy at one creature in range.

  • You make a ranged spell attack against the target. On a hit, the target suffer 2d10 damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below.
d10 Damage Type
1 Acid
2 Cold
3 Electrical
4 Heat
5 Necrotic
6 Poison
7 Psychic
8 Sonic
9 Spiritual
10 Source

If you roll the same number on both d10s, the chaotic energy leaps from the target to a different creature of your choice within 10 meters of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.

A creature can be targeted only once by each casting of this spell.

Power Increase
When you cast this spell at a higher level, You roll an additional d10, for each spell level above 1st. Counting doubles as usual.

If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 10 meters are also affected.


Dr GM pls: balans?