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Feat/List/Skill/Occultism: Difference between revisions

From Kronopolis and the Flat Plane
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{{#invoke:list|category|Occultism_Feat}}

Latest revision as of 22:20, 20 October 2025

Pact Magic

Pact Magic
Prerequisite: Intelligence 13 or higher; or Charisma 13 or higher


You uncover occult powers, and gain the following benefits:


Witch Hunter

Witch Hunter
Prerequisite: Mage Slayer


You have honed your skills against occult spellcasters. You gain the following benefits:

  • Whenever a hostile creature targets you with a spell that forces an Intelligence, Wisdom or Charisma contested check, the creature must make a concentration check or lose the spell.
  • You can instantly identify a creature that has cast a spell within the last 24 hours.
  • You have advantage on contested checks against being cursed.
  • Whenever you try to identify a curse, jinx or charm over a creature, object or locations, you can add double your proficiency bonus to the check.