Pact Magic
→ Pact Magic
Prerequisite: Intelligence 13 or higher; or Charisma 13 or higher
You uncover occult powers, and gain the following benefits:
- You learn two cantrips of your choice from the Occult spell list. Your spellcasting ability for these spells is either Intelligence or Charisma
- You gain access to the Occult Feats. Your spellcasting ability for your Occult Feats is Intelligence or Charisma.
Witch Hunter
→ Witch Hunter
Prerequisite: Mage Slayer
You have honed your skills against occult spellcasters. You gain the following benefits:
- Whenever a hostile creature targets you with a spell that forces an Intelligence, Wisdom or Charisma contested check, the creature must make a concentration check or lose the spell.
- You can instantly identify a creature that has cast a spell within the last 24 hours.
- You have advantage on contested checks against being cursed.
- Whenever you try to identify a curse, jinx or charm over a creature, object or locations, you can add double your proficiency bonus to the check.