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Divine Fury (Rage Power): Difference between revisions

From Kronopolis and the Flat Plane
Created page with "''You can channel divine fury into your weapon strikes.'' * While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to {{c|1d6 + your proficiency bonus}}. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature. * Additionally, the divine power that fuels your rage can protect you. If you fail a saving throw while you're raging, you can reroll it, and you mus..."
 
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<noinclude>{{this|a [[Rage Power]] [[Rage Power/Options|option]]}}[[Category:Rage Power]][[Category:Spiritus Rage Power]]</noinclude>
''You can channel divine fury into your weapon strikes.''
''You can channel divine fury into your weapon strikes.''
* While you're [[raging]], the first creature you hit on each of your turns with a weapon [[attack]] takes extra damage equal to {{c|1d6 + your proficiency bonus}}. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.
* While you're [[raging]], the first creature you hit on each of your turns with a weapon [[attack]] takes extra damage equal to {{c|1d6 + your proficiency bonus}}. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.
* Additionally, the divine power that fuels your rage can protect you. If you fail a saving throw while you're [[raging]], you can reroll it, and you must use the new roll. You can use this ability only once per rage.
* Additionally, the divine power that fuels your rage can protect you. If you fail a saving throw while you're [[raging]], you can reroll it, and you must use the new roll. You can use this ability only once per rage.

Latest revision as of 15:39, 21 June 2025

This is a Rage Power option.


You can channel divine fury into your weapon strikes.

  • While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + your proficiency bonus. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.
  • Additionally, the divine power that fuels your rage can protect you. If you fail a saving throw while you're raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.