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Symbiotic Entity: Difference between revisions

From Kronopolis and the Flat Plane
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*** A creature can take this damage no more than once per turn. While the cube of spores persists, you can't use your [[Halo of Spores]].
*** A creature can take this damage no more than once per turn. While the cube of spores persists, you can't use your [[Halo of Spores]].
** As a [[bonus action]], you can transfer any amount of your [[temporary hit point]]s to a creature within {{c|5}} meters of you.
** As a [[bonus action]], you can transfer any amount of your [[temporary hit point]]s to a creature within {{c|5}} meters of you.
<noinclude>----
{{profbonus}}</noinclude>

Latest revision as of 14:49, 4 June 2025

Domain: Fungi
Prerequisite: Halo of Spores


You gain the ability to channel magic into your spores.

  • As an action, you gain 4 temporary hit points for each of your levels. While the temporary hit points is active, you gain the following benefits:
    • Your melee attacks deal an extra 1d6 poison damage to any target they hit.
      These benefits last for 10 minutes, until you lose all these temporary hit points.
    • As a bonus action, you can hurl spores up to 10 meters away, where they swirl in a 5-meter cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active. Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on the Constitution saving throw.
      • A creature can take this damage no more than once per turn. While the cube of spores persists, you can't use your Halo of Spores.
    • As a bonus action, you can transfer any amount of your temporary hit points to a creature within 5 meters of you.

Level Proficiency
Bonus
1 +1
2 +1
3 +2
4 +2
5 +3
6 +3
7 +4
8 +4
9 +5
10 +5
11 +6
12 +6
13 +7
14 +7
16 +8
17 +8
18 +9
19 +9
20 +10