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Theme/Primal: Difference between revisions

From Kronopolis and the Flat Plane
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m Wioum moved page Theme/List/Primal to Theme/Primal
 
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The Primal Theme describes the powerful relationship a character can have with the natural world around them. Gaining power from the spirits, beasts, lands or plants around. The variety of sources a primal character can channel from makes them versatile and most often rather odd.  
<noinclude>{{ThemeCSS}}{{ThemeTreeCSS}}</noinclude>
{| class="wikitable theme-tree"
! Level !! Half Theme !! Full Theme
|-
| 1st
| [[Feat/List/Armor|Armor Feat]]
| [[Feat/List/Armor|Armor Feat]]
|-
|
| [[Feat/List/Theme/Primal|Primal Feat]]
| [[Feat/List|Feat]]
|-
|
| [[Tough I|Tough Feat]]
| [[Feat/List/Theme/Primal|Primal Feat]]
|-
|
| [[Feat/List/Weapon|Weapon Feat]]
| [[Feat/List/Theme|Theme Feat]]
|-
| Prof.
| [[#Primal Proficiencies|Primal Proficiencies]]
| [[#Primal Proficiencies|Primal Proficiencies]]
|-
| 2nd
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 3rd
| [[Feat/List/Theme|Theme Feat]]
| [[Feat/List/Theme/Primal|Primal Feat]]
|-
| 4th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 5th
| [[Feat/List/Theme/Primal|Primal Feat]]
| [[Feat/List/Theme|Theme Feat]]
|-
| 6th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 7th
| [[Feat/List/Theme|Theme Feat]]
| [[Feat/List/Theme/Primal|Primal Feat]]
|-
| 8th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 9th
| [[Feat/List/Theme/Primal|Primal Feat]]
| [[Feat/List/Theme|Theme Feat]]
|-
| 10th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 11th
| [[Feat/List/Theme|Theme Feat]]
| [[Feat/List/Theme/Primal|Primal Feat]]
|-
| 12th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 13th
| [[Feat/List/Theme/Primal|Primal Feat]]
| [[Feat/List/Theme|Theme Feat]]
|-
| 14th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 15th
| [[Feat/List/Theme|Theme Feat]]
| [[Feat/List/Theme/Primal|Primal Feat]]
|-
| 16th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 17th
| [[Feat/List/Theme/Primal|Primal Feat]]
| [[Feat/List/Theme|Theme Feat]]
|-
| 18th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
| 19th
| [[Feat/List/Theme|Theme Feat]]
| [[Feat/List/Theme/Primal|Primal Feat]]
|-
| 20th
| [[Feat/List|Feat]]
| [[Feat/List|Feat]]
|-
|}
''The Primal Theme describes the powerful relationship a character can have with the natural world around them. Gaining power from the spirits, beasts, lands or plants around. The variety of sources a primal character can channel from makes them versatile and most often rather odd. ''


While sourcing their power from all the primal sources, most choose one or a few. This can take the form of warrior of great might channeling beastial powers, or magical casters controlling vines and vegetation to their advantage. The Primal domains are many, but are generally divided into these seven: Elementus, Caelum, Fauna, Flora, Fungi, Spiritus and Terra.
''While sourcing their power from all the primal sources, most choose one or a few. This can take the form of warrior of great might channeling beastial powers, or magical casters controlling vines and vegetation to their advantage. The Primal domains are many, but are generally divided into these seven: Elementus, Caelum, Fauna, Flora, Fungi, Spiritus and Terra.''


==Armor Feat==
Choose one [[Feat/List/Armor|Armor Feat]] of your choice, as long as you have the prerequisites.


| Level | Half Theme | Full Theme |
==Primal Feat==
|:---:|:---:|:---|:---:|
Choose one [[Feat/List/Theme/Primal|Primal Feat]] of your choice, as long as you have the prerequisites.
1st | Armor Feat | Armor Feat
| | Primal Feat | Feat
| | Tough Feat | Primal Feat
| | Weapon Feat | Theme Feat
| *Prof.* | Primal Proficiencies | Primal Proficiencies
2nd | Feat | Feat
3rd | Theme Feat | Primal Feat
4th | Feat | Feat
5th | Primal Feat | Theme Feat
6th | Feat | Feat
7th | Theme Feat | Primal Feat
8th | Feat | Feat
9th | Primal Feat | Theme Feat
10th | Feat | Feat
11th | Theme Feat | Primal Feat
12th | Feat | Feat
13th | Primal Feat | Theme Feat
14th | Feat | Feat
15th | Theme Feat | Primal Feat
16th | Feat | Feat
17th | Primal Feat | Theme Feat
18th | Feat | Feat
19th | Theme Feat | Primal Feat
20th | Feat | Feat


==Primal Proficiencies==
Choose two [[proficiencies]] of your choice from the following list:
{| class="wikitable"
! colspan="3" style="text-align:center"|'''Skills'''
|-
| [[Acrobatics]]
| [[Animal Handling]]
| [[Athletics]]
|-
| [[Brawn]]
| [[Coercion]]
| [[Deception]]
|-
| [[Insight]]
| [[Medicine]]
| [[Nature]]
|-
| [[Druidism]]
| [[Sleight of Hand]]
| [[Stealth]]
|-
! colspan="3" style="text-align:center"|'''Tools'''
|-
| [[Carpenter's Tools]]
| [[Cobbler's Tools]]
| [[Herbalist's Tools]]
|-
| [[Leatherworker's Tools]]
| [[Sewing & Weaver's Tools]]
| [[Tattooist's Tools]]
|-
|
| [[Woodcarver's Tools]]
|
|-
! colspan="3" style="text-align:center"|'''Others'''
|-
|
| [[Languages]]
|
|-
|}
==Theme Feat==
Choose one Feat of your choice from one of your [[Feat/List/Theme|Themes]], as long as you have the prerequisites.


==Tough I Feat==
You gain the [[Tough I|Tough I feat]] from the [[Feat/List/Ability/Constitution|Constitution Ability Feat list]].
<tab name="Show Tough I" collapsed>{{simp|Tough I}}</tab>


 
==Weapon Feat==
\columnbreak
Choose one [[Feat/List/Weapon|Weapon Feat]] of your choice, as long as you have the prerequisites.
 
 
 
 
#### Armor Feat
Choose one Armor Feat of your choice, as long as you have the prerequisites.
 
 
#### Primal Feat
Choose one Primal Feat of your choice, as long as you have the prerequisites.
 
 
 
#### Primal Proficiencies
Choose two skill proficiencies of your choice from the following list:
 
*Acrobatics,*
*Animal Handling,*
*Athletics,*
*Brawn,*
*Coercion,*
*Deception,*
*Insight,*
*Medicine,*
*Nature,*
*Primal,*
*Sleight of Hand,*
*Stealth.*
 
*Carpenter’s tools,*
*Cobbler’s tools,*
*Herbalist's tools,*
*Leatherworker’s tools,*
*Sewing & Weaver’s tools,*
*Tattooist's Tools,*
*Woodcarver’s tools.*
 
*Languages.*
 
#### Theme Feat
Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.
 
#### Tough Feat
You gain the Tough feat from the Constitution Ability Feat list.
 
* Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.
 
#### Weapon Feat
Choose one Weapon Feat of your choice, as long as you have the prerequisites.

Latest revision as of 13:00, 24 April 2025

The Primal Theme describes the powerful relationship a character can have with the natural world around them. Gaining power from the spirits, beasts, lands or plants around. The variety of sources a primal character can channel from makes them versatile and most often rather odd.

While sourcing their power from all the primal sources, most choose one or a few. This can take the form of warrior of great might channeling beastial powers, or magical casters controlling vines and vegetation to their advantage. The Primal domains are many, but are generally divided into these seven: Elementus, Caelum, Fauna, Flora, Fungi, Spiritus and Terra.

Armor Feat

Choose one Armor Feat of your choice, as long as you have the prerequisites.

Primal Feat

Choose one Primal Feat of your choice, as long as you have the prerequisites.

Primal Proficiencies

Choose two proficiencies of your choice from the following list:

Theme Feat

Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.

Tough I Feat

You gain the Tough I feat from the Constitution Ability Feat list.


Hearty and healthy, you gain the following benefits:

  • Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.

Weapon Feat

Choose one Weapon Feat of your choice, as long as you have the prerequisites.