Theme/Cunning: Difference between revisions

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''The Cunning Theme is succinctly the knowledge theme. When you lack strength and might or spells and magic, you might have to deploy simple cunning. The theme describes inventiveness, ingenuity and resourcefulness used to survive and succeed as an adventurer.''
<noinclude>{{ThemeCSS}}{{ThemeTreeCSS}}</noinclude>
 
{| class="wikitable theme-tree"
''A cunning character is often skilled in many things, and highly skilled in a few, resulting in specialists that excel.''
 
''Additionally, their quick-thinking also allows a wider array of actions.''
 
{| class="wikitable"
! Level !! Half Theme !! Full Theme
! Level !! Half Theme !! Full Theme
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''The Cunning Theme is succinctly the knowledge theme. When you lack strength and might or spells and magic, you might have to deploy simple cunning. The theme describes inventiveness, ingenuity and resourcefulness used to survive and succeed as an adventurer.''
''A cunning character is often skilled in many things, and highly skilled in a few, resulting in specialists that excel.''
''Additionally, their quick-thinking also allows a wider array of actions.''


==Armor Feat==
==Armor Feat==
Choose one Armor Feat of your choice, as long as you have the prerequisites.
Choose one [[Feat/List/Armor|Armor Feat]] of your choice, as long as you have the prerequisites.


==Cunning Proficiencies==
==Cunning Proficiencies==
Choose two [[proficiencies]] of your choice.
Choose two [[:Category:Proficiency|proficiencies]] of your choice.


==Theme Feat==
==Theme Feat==
Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.
Choose one Feat of your choice from one of your [[Feat/List/Theme|Themes]], as long as you have the prerequisites.


==Weapon Feat==
==Weapon Feat==
Choose one Weapon Feat of your choice, as long as you have the prerequisites.
Choose one [[Feat/List/Weapon|Weapon Feat]] of your choice, as long as you have the prerequisites.


==Cunning Action (I)==  
==Cunning Action (I)==  
Your quick thinking allow you to move and act quickly. You can take a quick action on each of your turns in combat to perform one of the following, or any other [[:Category:Cunning Action|Cunning Action]] that you gain from other features.  
Your quick thinking allow you to move and act quickly. You can take a quick action on each of your turns in combat to perform one of the following, or any other [[:Category:Cunning Action|Cunning Action]] that you gain from other features.  
 
<tab name="Show Cunning Action (I)" collapsed>
===[[Dash (Cunning Action)]]===
{{simp|Dash (Cunning Action)|title=Dash|nobar=top}}
{{:Dash (Cunning Action)}}
{{simp|Disengage (Cunning Action)|title=Disengage|nobar=top}}
===[[Disengage (Cunning Action)]]===
{{simp|Hide (Cunning Action)|title=Hide|nobar=top bot}}
{{:Disengage (Cunning Action)}}
</tab>
===[[Hide (Cunning Action)]]===
{{:Hide (Cunning Action)}}
==Cunning Action (II)==
==Cunning Action (II)==
===[[Aim (Cunning Action)]]===
<tab name="Show Cunning Action (II)" collapsed>
{{:Aim (Cunning Action)}}
{{simp|Aim (Cunning Action)|title=Aim|nobar=top}}
===[[Escape Grapple (Cunning Action)]]===
{{simp|Escape Grapple (Cunning Action)|title=Escape Grapple|nobar=top}}
{{:Escape Grapple (Cunning Action)}}
{{simp|Overrun (Cunning Action)|title=Overrun|nobar=top}}
===[[Overrun (Cunning Action)]]===
{{simp|Tumble (Cunning Action)|title=Tumble|nobar=top bot}}
As a bonus action, you can take the Overrun action.
</tab>
===[[Tumble (Cunning Action)]]===
As a bonus action, you can take the Tumble action.
==Cunning Action (III)==
==Cunning Action (III)==
* You gain an additional reaction each turn.
* You gain an additional [[reaction]] each turn.
===[[Attack (Cunning Action)]]===
<tab name="Show Cunning Action (III)" collapsed>
As a bonus action, you can take a single Attack attack action.
{{simp|Attack (Cunning Action)|title=Attack|nobar=top bot}}
</tab>
==Cunning Action (IV)==
==Cunning Action (IV)==
* You gain an additional bonus action each turn.
* You gain an additional [[bonus action]] each turn.
===[[Ready (Cunning Action)]]===
<tab name="Show Cunning Action (IV)" collapsed>
As a bonus action, you can take the [[Ready]] action.
{{simp|Ready (Cunning Action)|title=Ready|nobar=top bot}}
</tab>

Latest revision as of 14:59, 24 April 2025

The Cunning Theme is succinctly the knowledge theme. When you lack strength and might or spells and magic, you might have to deploy simple cunning. The theme describes inventiveness, ingenuity and resourcefulness used to survive and succeed as an adventurer.

A cunning character is often skilled in many things, and highly skilled in a few, resulting in specialists that excel.

Additionally, their quick-thinking also allows a wider array of actions.

Armor Feat

Choose one Armor Feat of your choice, as long as you have the prerequisites.

Cunning Proficiencies

Choose two proficiencies of your choice.

Theme Feat

Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.

Weapon Feat

Choose one Weapon Feat of your choice, as long as you have the prerequisites.

Cunning Action (I)

Your quick thinking allow you to move and act quickly. You can take a quick action on each of your turns in combat to perform one of the following, or any other Cunning Action that you gain from other features.

Dash


Disengage


Hide


Cunning Action (II)

Aim


Escape Grapple


Overrun


Tumble


Cunning Action (III)

  • You gain an additional reaction each turn.

Attack


Cunning Action (IV)

Ready

As a bonus action, you can take the Ready action.