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formatting, normalized range: 36m -> 40m, 30 ft -> 10m |
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|domains=chaos | |domains=chaos | ||
|cast=major | |cast=major | ||
|range= | |range=40 meter | ||
|components=V, S | |components=V, S | ||
|duration=Instantaneous | |duration=Instantaneous | ||
}} | }} | ||
You hurl an undulating, warbling mass of chaotic energy at one creature in range. | ''You hurl an undulating, warbling mass of chaotic energy at one creature in range.'' | ||
* You make a ranged spell attack against the target. On a hit, the target suffer <code>2d10</code> damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
If you roll the same number on both d10s, the chaotic energy leaps from the target to a different creature of your choice within | If you roll the same number on both d10s, the chaotic energy leaps from the target to a different creature of your choice within 10 meters of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. | ||
A creature can be targeted only once by each casting of this spell. | A creature can be targeted only once by each casting of this spell. | ||
'''Power Increase''' <br> | '''Power Increase''' <br> | ||
When you cast this spell at a higher level, You roll | When you cast this spell at a higher level, You roll an additional <code>d10</code>, for each spell level above 1st. Counting doubles as usual. | ||
If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within | If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 10 meters are also affected. | ||
<noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude> | <noinclude>[[Category:Dr GM pls]]{{pls|balans?}}</noinclude> |
Latest revision as of 14:00, 2 September 2024
1st Level | |
Theme(s) | Arcane Divine
|
Domain(s) |
Chaos
|
Casting Time | Standard Action (3 AP) |
Range | 40 meter |
Component(s) | V, S |
Duration | Instantaneous |
You hurl an undulating, warbling mass of chaotic energy at one creature in range.
- You make a ranged spell attack against the target. On a hit, the target suffer
2d10
damage. Choose one of the d10s. The number rolled on that die determines the attack's damage type, as shown below.
d10 | Damage Type | |
---|---|---|
1 | Acid | |
2 | Cold | |
3 | Electrical | |
4 | Heat | |
5 | Necrotic | |
6 | Poison | |
7 | Psychic | |
8 | Sonic | |
9 | Spiritual | |
10 | Source |
If you roll the same number on both d10s, the chaotic energy leaps from the target to a different creature of your choice within 10 meters of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.
A creature can be targeted only once by each casting of this spell.
Power Increase
When you cast this spell at a higher level, You roll an additional d10
, for each spell level above 1st. Counting doubles as usual.
If you roll a triple, you may instead turn the hit into a critical hit. If you roll a quadruple, each creature within 10 meters are also affected.
Dr GM pls: balans?