Fighter: Difference between revisions

From Kronopolis and the Flat Plane
Replaced content with "<noinclude>Category:Class</noinclude> {{:Fighter/Description}} {{:Fighter/Features}}"
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<noinclude>[[Category:Class]]</noinclude>
<noinclude>[[Category:Class]]</noinclude>
==Action Surge==
{{:Fighter/Description}}
Starting at 1st level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional [[Action|action]].
{{:Fighter/Features}}
 
Once you use this feature, you must finish a short or long rest before you can use it again.
 
==Student of War==
At 2nd level, you gain proficiency with one type of artisan's tool of your choice.
 
If you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to the following characteristics of your choice:
 
{| class="wikitable"
|Strength score
|-
|Dexterity score
|-
|Constitution score
|-
|Wisdom score
|-
|Armor Class
|-
|Current hit points
|-
|Total class levels (if any)
|-
|Fighter class levels (if any)
|}
 
==Action Surge Upgrade==
At 4th level, whenever you use [[#Action Surge|Action Surge]], you may choose one option to enhance your Action Surge with:
 
===Battle Surge===
''The momentum of battle keeps rising, the crescendo bursting with power, granting you new vigor.''
 
You gain advantage on weapon attack rolls made with your extra [[Action|action]]. You also gain [[Hit Point#Temporary Hit Points|temporary hit points]] equal to your level.
 
===Adrenaline Surge===
''An intense burst of adrenaline shoots through your veins.''
 
You may remove one point of [[Exhaustion|exhaustion]]. You also gain [[Resistance|resistance]] to bludgeoning, piercing, slashing and poison damage until the start of your next turn.
 
===Time Surge===
''Time seems to halt for a moment, giving you time to analyze your surroundings.''
 
Your [[Movement Speed#Base Speed|base speed]]s are increased by 15 ft and all [[Opportunity Attack|attacks of opportunity]] against you have [[Advantage|disadvantage]] until the start of your next turn.
 
==Improved Fighting Style==
At 8th level, you may choose another Fighting Style from the available styles, and may also have another Fighting Style active at the same time.
 
The martial maneuvers gained from each fighting style while active do not overlap, their other effects however, are both applied.
 
==Maneuver Specialist==
At 12th level, you learn six martial maneuvers of your choice from the maneuver lists, and the chosen martial maneuver tiers are increased by one.
 
==Action Surge Upgrade==
At 16th level, you can use [[#Action Surge|Action Surge]] twice before a rest, but only once on the same turn. You may also choose one option below to enhance your Action Surge with permanently:
 
===Limit Break===
''Your body reacts with instincts from years of training, making a last effort to persevere.''
 
As a reaction, you may activate [[#Action Surge|Action Surge]] and take that action immediately. Until the start of your next turn, you can not be reduced to 0 hit points.
 
===Endless Stamina===
''Your fighting spirit is endless, each blow traded only gives way for new surges of martial power.''
 
You can gain extra uses of [[#Action Surge|Action Surge]] at the cost of [[Exhaustion|exhaustion]], gain one level of exhaustion for each time Action Surge is used this way.
 
===Ki Surge===
''You tap into something unknown and powerful, pushing your normal capacity beyond its limits. Embodying you with a will of steel, a mind of determined resolve and a body like flowing water.''
 
You gain the effect of [[Monk#Step of the Wind|Step of the Wind]] during your [[#Action Surge|Action Surge]]. You also gain proficiency in all saving throws until the start of your next turn, and gain [[Advantage|advantage]] against effects that cause [[Charmed]] and [[Frightened]].
 
==Survivor==
At 20th level, at the start of your turn, you regain hit points equal to <code>5 + your Constitution modifier</code>. You don't gain this benefit if you have 0 hit points.

Latest revision as of 15:39, 12 October 2023

Fighter/Description

1st Level

Action Surge

→ Action Surge

You can push yourself beyond your normal limits for a moment.

  • On your turn, you gain 3 additional AP.
    • Once you use this feature, you must finish a short or long rest before you can use it again.

2nd Level

Fighting Spirit

→ Fighting Spirit

  • When you enter combat, and have no uses of Action Surge left, you regain 1 use of that feature.
    • Once you use this feature, you must finish a long rest before you can use it again.

Kickstart

→ Kickstart

Level AP
1-8 1 AP
9-16 2 AP
17-20 3 AP

4th Level

Action Surge Options

Adrenaline Surge

An intense burst of adrenaline shoots through your veins.

  • You may remove one point of exhaustion. You also gain resistance to bludgeoning, piercing, slashing and poison damage until the start of your next turn.

Battle Surge

The momentum of battle keeps rising, the crescendo bursting with power, granting you new vigor.

Time Surge

Time seems to halt for a moment, giving you time to analyze your surroundings.

8th Level

Improved Fighting Style

  • You may choose another fighting style from the available styles, and may also have another fighting style active at the same time.
    • The martial maneuvers gained from each fighting style while active do not overlap, their other effects however, are both applied.

12th Level

Maneuver Specialist

  • You learn six martial maneuvers of your choice from the maneuver lists, and the chosen martial maneuver tiers are increased by one.

16th Level

Action Surge Upgrades

  • You can use Action Surge twice before a rest, but only once on the same turn.
  • You may also choose one option below to enhance your Action Surge with permanently:

Endless Stamina

Your fighting spirit is endless, each blow traded only gives way for new surges of martial power.

Ki Surge

You tap into something unknown and powerful, pushing your normal capacity beyond its limits. Embodying you with a will of steel, a mind of determined resolve and a body like flowing water.

Limit Break

Your body reacts with instincts from years of training, making a last effort to persevere.

  • As a reaction, you may activate Action Surge and take that action immediately. Until the start of your next turn, you can not be reduced to 0 hit points.

20th Level

Peak Performance

  • At the start of your turn, you regain hit points equal to the highest value of your hit dice. In addition, you may also spend and roll 1 hit dice and regain hit points equal to the value.
    • You don't gain this benefit if you have 0 hit points.
  • You may use 1 additional maneuver every turn.
  • You gain the Kickstart benefit every turn.