More actions
Created page with "<noinclude><pre> wiki { Mechanics/Rule Pages { Feats{} Skills{} Spells{} Maneuvers { PageTemplate: Maneuver Subpages { Description{Text} Tier1-3 { RuleTemplate: Action{} Text:Description } } } Race{} } Information/Collection Pages { } Template pages { PageTemplates { Description: for composition Manevuer { Category Description Tier1-3 table } } RuleTemplates { Descriptio..." |
(No difference)
|
Latest revision as of 16:30, 14 September 2023
wiki
{
Mechanics/Rule Pages
{
Feats{}
Skills{}
Spells{}
Maneuvers
{
PageTemplate: Maneuver
Subpages
{
Description{Text}
Tier1-3
{
RuleTemplate: Action{}
Text:Description
}
}
}
Race{}
}
Information/Collection Pages
{
}
Template pages
{
PageTemplates
{
Description: for composition
Manevuer
{
Category
Description
Tier1-3 table
}
}
RuleTemplates
{
Description:
For technical specs contained in description texts and inferred from context.
May or may not give visible output
Only properties which depend on or affect aspects of the character, things like range, vision etc must be determined by players/GM on the playmap
Action
{
type:
type of action, specifies several aspects of the action such as AP cost, restrictions and which character values to use in calculation
contest:
which property of the user the target has to defend against, such as spell DC, attack roll etc
save:
which property the target uses to defend themselves against the users contest, such as reflex, armor etc
check:
a roll the user must do to determine success of the use
targeteffect# (several):
what happens to the target on a success, such as damage(type and amount), status conditions(burn, poison) etc
effects might have their own templates, write this inline like:
targeteffect1={{burning|duration=3 turns|damage=d4+2}}
usereffect# (several):
--||--
resourcecost:
which kind of resource is used up on use and how much, most have defaults, such as spells spellpoint cose is calculated from its' level
}
}
}
Lore Pages
{
}
}