wiki { Mechanics/Rule Pages { Feats{} Skills{} Spells{} Maneuvers { PageTemplate: Maneuver Subpages { Description{Text} Tier1-3 { RuleTemplate: Action{} Text:Description } } } Race{} } Information/Collection Pages { } Template pages { PageTemplates { Description: for composition Manevuer { Category Description Tier1-3 table } } RuleTemplates { Description: For technical specs contained in description texts and inferred from context. May or may not give visible output Only properties which depend on or affect aspects of the character, things like range, vision etc must be determined by players/GM on the playmap Action { type: type of action, specifies several aspects of the action such as AP cost, restrictions and which character values to use in calculation contest: which property of the user the target has to defend against, such as spell DC, attack roll etc save: which property the target uses to defend themselves against the users contest, such as reflex, armor etc check: a roll the user must do to determine success of the use targeteffect# (several): what happens to the target on a success, such as damage(type and amount), status conditions(burn, poison) etc effects might have their own templates, write this inline like: targeteffect1={{burning|duration=3 turns|damage=d4+2}} usereffect# (several): --||-- resourcecost: which kind of resource is used up on use and how much, most have defaults, such as spells spellpoint cose is calculated from its' level } } } Lore Pages { } }