d10 |
Internalize |
Externalize |
Projection |
Wild
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1 |
Acid Demise. You take Xd6 acid damage and gain one point of exhaustion. Additionally, you are stunned until the end of your next turn and takes at the end of next turn an additional half of the acid damage. |
Acid Bomb. Each creature including yourself within a 10X. ft radius of you must make a Reflex check. A target takes Xd6 acid damage and takes at the end of next turn an additional half of the acid damage on a failed check, or half as much damage on a successful one. |
Acid Bubble. The target gains temporary hit points equal to 5X, and a creature that hits it with a melee attack takes Xd6 acid damage and takes at the end of next turn an additional half of the acid damage for T or until the temporary hit points are lost. |
Acid Clothing Disaster. Your non-magical clothing and equipment deteriorates and is destroyed.
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2 |
Acid Paralysis. You take half of Xd6 acid damage and is stunned until the end of your next turn. |
Acid Nova. Each other creature within 5X. ft radius of you must make a Reflex check. A target takes Xd6 acid damage and takes at the end of next turn an additional half of the acid damage on a failed check, or half as much damage on a successful one. |
Acid Strengthening. The target's attacks and spells are empowered for T. It's targets take an additional X acid damage and takes at the end of next turn an additional half of the acid damage. |
Acid Liquification. You become a 2.5X ft. wide pool of oozing acid for the next X rounds. During this transformation you count as though you were petrified. For every gallon of water diluted inside you, you suffer 1 force damage and your maximum hit points are reduced by 1 until you revert.
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3 |
Acid Vulnerability. You gain vulnerability to acid damage for T. |
Acid Alleviation. Each creature within 2.5X ft. of you must make a Reflex check. On a failure, a creature gains immunity to acid damage for T. |
Acid Absolution. The target of your spell or the closest creature within 30 + 15X ft. of the spell's center if the spell did not have a target, must make a Reflex check. On a failure, the target gains immunity to acid damage for T. |
Acid Summoning. A wild Acid elemental appears! The elemental spawns in a random direction (d8), wiithin 1d100 ft, with a CR equal to X
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4 |
Acid Conversion. For T, your attacks and spells that deal non-acid damage, deal half their damage as acid damage instead. |
Acid Permeation. Attacks and spells dealt within an area of 10X. ft radius around you (not following you) are empowered for T. Targets take an additional X acid damage and takes at the end of next turn an additional half of the acid damage. |
Acid Misfire. Make a ranged spell attack against a random creature within 30 + 15X ft. of you, excluding the target of your spell. On a hit, the target suffers Xd6 acid damage and takes at the end of next turn an additional half of the acid damage. |
Acid Reflux. You start to vomit a massive amount of harmless acid around you. You are stunned until the start of your next turn and poisoned for X turns. The terrain within a 2.5X ft. radius of you counts as difficult terrain for the next X minutes.
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5 |
Acid Susceptibility. You gain susceptibility to acid damage for T. |
Acid Reduction. Each creature within 2.5X ft. of you must make a Reflex check. On a failure, a creature gains resistance to acid damage for T. |
Acid Pardon. The target of your spell or the closest creature within 30 + 15X ft. of the spell's center if the spell did not have a target, must make a Reflex check. On a failure, the target gains resistance to acid damage for T. |
Acid Rain of Rainbows. Multicolored raindrops fall in a 30-foot radius around you, dealing 1d4 acid damage to any creatures caught in the downpour for the next T.
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6 |
Acid Resistance. You gain resistance to acid damage for T. |
Acid Buildup. Each creature within 2.5X ft. of you must make a Reflex check. On a failure, a creature gains susceptibility to acid damage for T. |
Acid Frailty. The target of your spell or a creature of your choice within 30 + 15X ft. of you if the spell did not have a target, must make a Reflex check. On a failure, the target gains susceptibility to acid damage for T. |
Acid Oozification. Your body becomes an amorphous ooze for X minutes, during which you can only move. You can move through a space as narrow as 1 inch wide without squeezing and any creature that touches you or hits you with a melee attack while within 5 feet of you takes Xd4 acid damage.
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7 |
Acid Walk. For T, your walk speed is increased by 2.5X ft. Additionally each time you take a step, creatures within 5 ft. must make a Reflex check. On a failure it takes X acid damage and takes at the end of next turn an additional half of the acid damage. |
Acid Breath. Each creature within a 10+5X ft. cone centered on your target must make a Reflex check. A target takes Xd6 acid damage and takes at the end of next turn an additional half of the acid damage on a failed check, or half as much damage on a successful one. |
Acid Proliferation. Each creature within 5 + 2.5X ft. of a target of your spell, or a creature of your choice within 30 + 5X ft. of you if the spell did not have a target, must make a Reflex check. A target takes Xd6 acid damage and takes at the end of next turn an additional half of the acid damage on a failed check, or half as much damage on a successful one. |
Acid None. Nothing yet.
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8 |
Acid Immunity. You gain immunity to acid damage for T. |
Acid Amplification. Each creature within 2.5X ft. of you must make a Reflex check. On a failure, a creature gains vulnerability to acid damage for T. |
Acid Weakening. The target of your spell or a creature of your choice within 30 + 15X ft. of you if the spell did not have a target, must make a Reflex check. On a failure, the target gains vulnerability to acid damage for T. |
Acid Belly Elemental. You expel a partially digested item from your stomach, which turns out to be a small, Acid creature. It is not happy, but bound by your command. CR equal to 1/8th of X. Lasts for T.
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9 |
Acid Infusion. Your attacks and spells are empowered for T. Your targets take an additional X acid damage and takes at the end of next turn an additional half of the acid damage. |
Acid Spear. Each creature within a 20+10X ft. Long and 5 ft. Wide line centered on your target must make a Reflex check. A target takes Xd6 acid damage and takes at the end of next turn an additional half of the acid damage on a failed check, or half as much damage on a successful one. |
Acid Bolt. Make a ranged spell attack against a creature within 30 + 15X ft. of you. On a hit, the target suffers Xd6 acid damage and takes at the end of next turn an additional half of the acid damage. |
Acid Geyser. A 10 ft. wide by 10 ft. high geyser of bubbling Acid erupts from a place within 10X ft. + 10 ft. of you affecting all creatures within 20 ft.. Each creature must make a contested Reflex check or be pushed 5 ft. and prone, taking Xd6 acid damage. If a creature ends its turn within 20 ft. of the geyser, they must make another contested check.
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10 |
Acid Barrier. You gain temporary hit points equal to 5X and a creature that hits you with a melee attack take Xd6 acid damage and takes at the end of next turn an additional half of the acid damage. It lasts for T or until the temporary hit points are lost. |
Acid Blast. Each creature within a (choice): 1) 5+2.5X. ft radius of you... 2) 10+5X ft. cone centered on your target... 3) 20+10X ft. long and 5 ft. wide line centered on your target... 4) 5+2.5X ft. radius centered on your target... ...must make a Reflex check. A target takes Xd6 acid damage and takes at the end of next turn an additional half of the acid damage on a failed check, or half as much damage on a successful one. |
Acid Step. You teleport to an unoccupied space that you can see within 10 + 10X ft. of the target of your spell, or from yourself if the spell did not have a target. Each creature within 2.5X ft. of you must make a Reflex check. A target takes Xd6 acid damage and takes at the end of next turn an additional half of the acid damage on a failed check, or half as much damage on a successful one. |
Acid None. Nothing yet.
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