This is a Rage Power option.
- When you enter your rage, you can choose a number of other willing creatures you can see within 10 meter of you equal to your proficiency bonus (minimum of one creature).
- You gain 5 temporary hit points for each creature that accepts this feature. Until the rage ends, the chosen creatures can once on each of their turns drain your pool of temporary hit points and add it to themselves, they may take as much as they want from your pool as long as you allow it.
- Additionally, when a creature has a pool of these temporary hit points, as long as it is standing on solid ground, it has advantage on contested checks to avoid being pushed or knocked prone.
- Your only movement option is Crawl.
- You have disadvantage on attack rolls.
- Attack rolls against you has advantage if they are made from within 2 meters of you.
- Attack rolls against you has disadvantage if they are made from further than 2 meters away from you.